Zane
Updated: Dec 06, 2021
Violent Momentum

Zane Skill
Violent Momentum

  • Game
    Borderlands 3
  • Class
    Zane
    Zane
  • Skill Tree
    Hitman
  • Skill Type
    Passive Skill
  • Skill Tier
    0
  • Max Points
    5
    5 ➜ 10
  • Armor Boost

Violent Momentum
Skill Info

Violent Momentum

Violent Momentum

Tier: 0
Max Points: 5

Passive Skill

Zane's Gun Damage is increased while moving.
The quicker he moves, the greater the Gun Damage bonus.

Skill descriptions were adjusted to reflect their true effect.

Violent Momentum - Advanced Details

Points
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statThree
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statFour
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statFive
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Violent Momentum
Boosting Class Mods

buffed itemnerfed itemnew item
Agent

Agent

Base Game
Ready for Action
Violent Momentum
Synchronicity
buffed itemnerfed itemnew item
Disruptor

Disruptor

Base Game
Violent Momentum
Violent Violence
Violent Speed
buffed itemnerfed itemnew item
Antifreeze

Antifreeze

Base Game
Violent Speed
Violent Momentum
Supersonic Man
buffed itemnerfed itemnew item
Infiltrator

Infiltrator

Base Game
Violent Momentum
Supersonic Man
Like a Ghost

Zane's other Passive Skills

Hearty Stock

Hearty Stock

Tier: 0
Max Points: 3

Passive Skill

Zane gains increased Maximum Shield Capacity.

Man of Focus

Man of Focus

Tier: 0
Max Points: 5

Passive Skill

Activating an Action Skill grants Zane increased Accuracy and Handling for a short time.
This effect stacks.

Max Stacks: 10
Stack Duration
: 12s

Borrowed Time

Borrowed Time

Tier: 0
Max Points: 5

Passive Skill

Zane gains increased Action Skill Duration for every active Action Skill.

Adrenaline

Adrenaline

Tier: 0
Max Points: 5

Passive Skill

Zane gains increased Action Skill Cooldown Rate.
This bonus is based on Zane's Shield Capacity - the fuller, the greater.

Praemunitus

Praemunitus

Tier: 0
Max Points: 3

Passive Skill

Zane and his Digi-Clone gain increased Magazine Size.

Synchronicity

Synchronicity

Tier: 0
Max Points: 5

Passive Skill

Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.

Violent Momentum

Violent Momentum

Tier: 0
Max Points: 5

Passive Skill

Zane's Gun Damage is increased while moving.
The quicker he moves, the greater the Gun Damage bonus.

Cold Bore

Cold Bore

Tier: 0
Max Points: 5

Passive Skill

Zane gains increased Weapon Swap Speed.
The next shot fired after swapping weapons deals Bonus Cryo Damage.

Renegade

Renegade

Tier: 0
Max Points: 3

Passive Skill

After scoring a Critical Hit, Zane Regenerates Health for a short time.

Duration: 12s

Ready for Action

Ready for Action

Tier: 0
Max Points: 5

Passive Skill

Zane gains improved Shield Recharge Rate and Shield Recharge Delay.

Drone Delivery

Drone Delivery

Tier: 5
Max Points: 1

Passive Skill

SNTNL will occasionally drop a free grenade based on Zane's current grenade mod while attacking enemies.

Cooldown: 15s

Rise to the Occasion

Rise to the Occasion

Tier: 5
Max Points: 5

Passive Skill

Zane gains Health Regeneration.
The lower his shield is, the higher the bonus.

Duct Tape Mod

Duct Tape Mod

Tier: 5
Max Points: 5

Passive Skill

The first shot fired from Zane's gun has a chance to also fire a grenade.
This skill has a short cooldown.

Additionally, Zane gains immunity from his own guns and grenades.

Cooldown: 8s

Stiff Upper Lip

Stiff Upper Lip

Tier: 5
Max Points: 3

Passive Skill

Whenever Zane is damaged, he gains Damage Resistance against that damage type.

Brainfreeze

Brainfreeze

Tier: 5
Max Points: 5

Passive Skill

Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed.
This effect stacks until the target is Frozen.

Tunnel Vision

Tunnel Vision

Tier: 5
Max Points: 3

Passive Skill

While moving, Zane gains increased Accuracy and Handling.
The quicker Zane moves, the greater the bonus.

Seein' Red

Seein' Red

Tier: 10
Max Points: 1

Passive Skill

Activating an Action Skill automatically activates all of Zane's Kill Skills.

Kill Skill Bonus: +15%

Quick Breather

Quick Breather

Tier: 10
Max Points: 1

Passive Skill

Whenever Zane swaps places with his Clone, his shield immediately begins recharging and restores health to his Clone.

Clone Restore: 50% Missing-Health

Fugitive

Fugitive

Tier: 10
Max Points: 1

Passive Skill

Zane can sprint and shoot at the same time.

Distributed Denial

Distributed Denial

Tier: 10
Max Points: 1

Passive Skill

Zane's Barrier gains the effects of his currently equipped Shield Mod.
Additionally, shield effects are applied to all allies near the Barrier.
Bonuses to Zane are reduced.

Really Expensive Jacket

Really Expensive Jacket

Tier: 15
Max Points: 1

Passive Skill

Elemental Status Effects applied to Zane have reduced duration.

Domino Effect

Domino Effect

Tier: 15
Max Points: 5

Passive Skill

Whenever Zane scores a Critical Hit, he gains increased Fire Rate, Reload Speed and Burst-Fire Delay for a short time.
If he scores a Critical Hit with his Action Skill, he doubles this effect.

Duration: 8s

Supersonic Man

Supersonic Man

Tier: 15
Max Points: 3

Passive Skill

Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skill.

Old-U

Old-U

Tier: 15
Max Points: 1

Passive Skill

Press [action-skill] or [grenade] during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.

Max-Health Restored: 100%

The Art of War

The Art of War

Tier: 15
Max Points: 5

Passive Skill

After activating an Action Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage.
This effect stacks.

Max Stacks: 10

Calm, Cool, Collected

Calm, Cool, Collected

Tier: 20
Max Points: 1

Passive Skill

Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are full, he regenerates health for a short time.
If Zane's health is full, his Skill Cooldowns and Durations are immediately reset.

Max-Health Regen/s: up to 3%
Regen Duration: 3s

Sheer Will

Sheer Will

Tier: 20
Max Points: 3

Passive Skill

Zane gains increased Cooldown Rate.
Scoring a Critical Hit increases this effect.
This effect stacks.

Max Stacks: 15
Stack Duration
: 8s

Trick of the Light

Trick of the Light

Tier: 20
Max Points: 3

Passive Skill

Zane deals Bonus Cryo Damage to enemies that aren't targeting him.

Refreshment

Refreshment

Tier: 20
Max Points: 3

Passive Skill

Whenever Zane damages a frozen enemy, he gains some of that damage back as health.

Nerves of Steel

Nerves of Steel

Tier: 20
Max Points: 3

Passive Skill

Zane gains increasing Accuracy and Handling.
The longer his shield is full, the greater the bonus.

Max Stacks: 15

Eraser

Eraser

Tier: 20
Max Points: 3

Passive Skill

Zane and his Clone's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.

Boom. Enhance.

Boom. Enhance.

Tier: 20
Max Points: 1

Passive Skill

Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades.
For each grenade, the Digi-Clone gains increased Gun Damage, Health, Fire Rate, Reload Speed, and Duration.

Gun Damage /grenade: +20%
Health /grenade: +81%
Fire Rate /grenade: +5%
Reload Speed /grenade: +31%
Duration /grenade: +25.0%

Like a Ghost

Like a Ghost

Tier: 20
Max Points: 3

Passive Skill

Zane and his Digi-Clone gain a chance to ignore bullets.
This chance is increased for a few seconds after activating an Action Skill.
This effect stacks.

Max Stacks: 2
Stack Duration
: 8s

Double Barrel

Double Barrel

Tier: 25
Max Points: 1

Passive Skill

The Clone is equipped with a copy of Zane's Current Weapon when activated.
Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage.

Gun Damage: +25%
Item Duping: 100%

Confident Competence

Confident Competence

Tier: 25
Max Points: 1

Passive Skill

While Zane's shields are active, he gains increased Gun Damage and Accuracy.
This bonus is based on the amount of shield he has.
The more percent full, the greater the bonus.

Gun Damage: up to +35%
Accuracy: up to +33%

Our Man Flynt

Our Man Flynt

Tier: 25
Max Points: 1

Passive Skill

While aiming down sights, Zane's weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.

Bonus Damage: +25%

Death Follows Close

Death Follows Close

Tier: 25
Max Points: 1

Passive Skill

All of Zane's Kill Skills gain increased effect and duration.

Kill Skill Bonus: +25.0%
Kill Skill Duration: +7s

Hitman
Alternative passive skills

Cold Bore

Cold Bore

Tier: 0
Max Points: 5

Passive Skill

Zane gains increased Weapon Swap Speed.
The next shot fired after swapping weapons deals Bonus Cryo Damage.

Violent Momentum

Violent Momentum

Tier: 0
Max Points: 5

Passive Skill

Zane's Gun Damage is increased while moving.
The quicker he moves, the greater the Gun Damage bonus.

Drone Delivery

Drone Delivery

Tier: 5
Max Points: 1

Passive Skill

SNTNL will occasionally drop a free grenade based on Zane's current grenade mod while attacking enemies.

Cooldown: 15s

Seein' Red

Seein' Red

Tier: 10
Max Points: 1

Passive Skill

Activating an Action Skill automatically activates all of Zane's Kill Skills.

Kill Skill Bonus: +15%

Death Follows Close

Death Follows Close

Tier: 25
Max Points: 1

Passive Skill

All of Zane's Kill Skills gain increased effect and duration.

Kill Skill Bonus: +25.0%
Kill Skill Duration: +7s