Zane's Gun Damage is increased while moving.
The quicker he moves, the greater the Gun Damage bonus.
Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.
Our Man Flynt
While aiming down sights, Zane's weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.
Bonus Damage: +25%
Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skill.
For every weakened enemy, Zane’s Movement Speed and Fire Rate are increased.
Weakened enemies have decreased Movement Speed and Attack Speed.
Fire Rate /enemy: +2%
Movement Speed /enemy: +6%
Which One's Real
Enemies are more likely to target the Clone for a few seconds after it’s summoned and after swapping places.