Drop a deployable Barrier that blocks incoming projectiles.
Zane and his allies can shoot through the Barrier, dealing increased Gun Damage.
Pressing [action-skill] or [grenade] while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased.
Duration: 14 seconds
Cooldown: 24 seconds
Damage Amp: +25%
Which One's Real
Enemies are more likely to target the Clone for a few seconds after it’s summoned and after swapping places.
The Art of War
After activating an Action Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage.
This effect stacks.
Calm, Cool, Collected
Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are already full, he regenerates health for a few seconds.
If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.
Zane's Barrier becomes a dome, covering all sides.