Zane gains increased Action Skill Cooldown Rate.
This bonus is based on the amount of shields he has.
The more percent full, the greater the bonus.
Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.
Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns.
Pressing [action-skill] or [grenade] while SNTNL is active causes it to attack the enemy under Zane's crosshairs, if any.
Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed.
This effect stacks until the target is Frozen.
Calm, Cool, Collected
Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are already full, he regenerates health for a few seconds.
If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.
Max-Health Regen/s: up to 3%
Regen Duration: 3s