While aiming down sights, Zane's weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.
Bonus Damage: +25%
Hold down [action-skill] or [grenade] to end the action skill early.
When Zane’s Action Skill is ended, the Clone explodes, dealing Splash Damage to all nearby enemies.
The more Action Skill time remaining, the greater the damage.
Zane's Barrier becomes a dome, covering all sides.
Barrier Cooldown: +20%
Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skill.
Zane gains increased Weapon Swap Speed.
The next shot fired after swapping weapons deals Bonus Cryo Damage.