Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are already full, he regenerates health for a few seconds.
If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.
Max-Health Regen/s: up to 3%
Regen Duration: 3s
The Art of War
After activating an Action Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage.
This effect stacks.
Max Stacks: 10
Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.
Zane's Gun Damage is increased while moving.
The quicker he moves, the greater the Gun Damage bonus.
Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.