Zane
Updated: Dec 06, 2021
Calm, Cool, Collected

Zane Skill
Calm, Cool, Collected

  • Game
    Borderlands 3
  • Class
    Zane
    Zane
  • Skill Tree
    Under Cover
  • Skill Type
    Passive Skill
  • Skill Tier
    20
  • Max Points
    1
    1 ➜ 1

Calm, Cool, Collected
Skill Info

Calm, Cool, Collected

Calm, Cool, Collected

Tier: 20
Max Points: 1

Passive Skill

Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are already full, he regenerates health for a few seconds.
If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.

Max-Health Regen/s: up to 3%
Regen Duration: 3s

Skill-texts were adjusted to describe their real effect.

Calm, Cool, Collected - Advanced Details

Points
1
2
3
4
5
6
7
8
9
9
10
statOne
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statTwo
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statThree
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFour
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFive
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%

Calm, Cool, Collected
Boosting Class Mods

No unique Class Mod boosts Calm, Cool, Collected.

Zane skills from the Under Cover Skill Tree

Adrenaline

Adrenaline

Tier: 0
Max Points: 5

Passive Skill

Zane gains increased Action Skill Cooldown Rate.
This bonus is based on Zane's Shield Capacity - the fuller, the greater.

Hearty Stock

Hearty Stock

Tier: 0
Max Points: 3

Passive Skill

Zane gains increased Maximum Shield Capacity.

Ready for Action

Ready for Action

Tier: 0
Max Points: 5

Passive Skill

Zane gains improved Shield Recharge Rate and Shield Recharge Delay.

Brainfreeze

Brainfreeze

Tier: 5
Max Points: 5

Passive Skill

Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed.
This effect stacks until the target is Frozen.

Stiff Upper Lip

Stiff Upper Lip

Tier: 5
Max Points: 3

Passive Skill

Whenever Zane is damaged, he gains Damage Resistance against that damage type.

Rise to the Occasion

Rise to the Occasion

Tier: 5
Max Points: 5

Passive Skill

Zane gains Health Regeneration.
The lower his shield is, the higher the bonus.

Distributed Denial

Distributed Denial

Tier: 10
Max Points: 1

Passive Skill

Zane's Barrier gains the effects of his currently equipped Shield Mod.
Additionally, shield effects are applied to all allies near the Barrier.
Bonuses to Zane are reduced.

Really Expensive Jacket

Really Expensive Jacket

Tier: 15
Max Points: 1

Passive Skill

Elemental Status Effects applied to Zane have reduced duration.

Refreshment

Refreshment

Tier: 20
Max Points: 3

Passive Skill

Whenever Zane damages a frozen enemy, he gains some of that damage back as health.

Calm, Cool, Collected

Calm, Cool, Collected

Tier: 20
Max Points: 1

Passive Skill

Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are already full, he regenerates health for a few seconds.
If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.

Max-Health Regen/s: up to 3%
Regen Duration: 3s

Nerves of Steel

Nerves of Steel

Tier: 20
Max Points: 3

Passive Skill

Zane gains increasing Accuracy and Handling.
The longer his shield is full, the greater the bonus.

Max Stacks: 15

Confident Competence

Confident Competence

Tier: 25
Max Points: 1

Passive Skill

While Zane's shields are active, he gains increased Gun Damage and Accuracy.
This bonus is based on the amount of shield he has.
The more percent full, the greater the bonus.

Gun Damage: up to +35%
Accuracy: up to +33%