Zane
Calm, Cool, Collected
Skill Guide

Calm, Cool, Collected

  • Game:
    BL3
  • Class:
    Zane
  • Skill Tree:
    Hitman
    Under Cover
    The Professional
    Doubled Agent
  • Skill Type:
    Passive Skill
  • Skill Tier:
    20
  • Skill Points:
    1
  • Points + COM:
    1
Aug 2, 2021 11:17
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Calm, Cool, Collected - Skill Details

Description

Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are already full, he regenerates health for a few seconds.
If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.

Max-Health Regen/s: up to 3%
Regen Duration: 3s

Points
1
2
3
4
5
6
7
8
9
9
10
statOne
+x%
+x%
+x%
+x%
+x%
+x%
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+x%
+x%
+x%
statTwo
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statThree
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFour
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFive
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
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Calm, Cool, Collected - Related Class Mods

No unique Class Mod boosts Calm, Cool, Collected.

Zane skills that may work well...

Commitment

Commitment

Tier: 5
Max Points: 5

Zane gains increased Gun Damage and Action Skill Cooldown Rate.
This effect stacks.

Max Stacks: 2
Stack Duration: 8s

Aug 2, 2021 11:18
Nerves of Steel

Nerves of Steel

Tier: 20
Max Points: 3

Zane gains increasing Accuracy and Handling.
The longer his shield is full, the greater the bonus.

Max Stacks: 15

Aug 2, 2021 11:17
Pocket Full of Grenades

Pocket Full of Grenades

Tier: 15
Max Points: 3

After killing an enemy, Zane gains Grenade Regeneration for a few seconds.

Max Stacks: 2
Stack Duration: 8s

Aug 2, 2021 11:19
Stiff Upper Lip

Stiff Upper Lip

Tier: 5
Max Points: 3

Whenever Zane is damaged, he gains Damage Resistance against that damage type.

Aug 2, 2021 11:15
Borrowed Time

Borrowed Time

Tier: 0
Max Points: 5

Zane gains increased Action Skill Duration for every active Action Skill.

Aug 2, 2021 11:19
Barrier

Barrier

Tier: 0
Max Points: 1

Drop a deployable Barrier that blocks incoming projectiles.
Zane and his allies can shoot through the Barrier, dealing increased Gun Damage.

Pressing [action-skill] or [grenade] while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased.

Amp Damage: +25%
Duration
: 14s
Cooldown
: 24s

Mar 21, 2021 15:46
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