Zane
Updated: Sep 03, 2023
Supersonic Man

Zane Skill
Supersonic Man

  • Game
    Borderlands 3
  • Class
    Zane
    Zane
  • Skill Tree
    Doubled Agent
  • Skill Type
    Passive Skill
  • Skill Tier
    15
  • Max Points
    3
    3 ➜ 6
  • Armor Boost

Supersonic ManSkill Info

Supersonic Man

Supersonic Man

Tier: 15
Max Points: 3

Passive Skill

Each active Action Skill* increases your Movement Speed.

Skill descriptions were adjusted to reflect their real effect.

Supersonic Man - Advanced Details

Supersonic Man and MNTIS Shoulder Cannon:
For Supersonic Man MNTIS Shoulder Cannon is considered active while a Consumed Charge is on Cooldown.
Thus you can stack Supersonic Man more than twice.

Points
1
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9
10
statOne
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statTwo
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statThree
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statFour
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statFive
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Supersonic ManBoosting Class Mods

Antifreeze

Antifreeze

Base Game
Violent Speed
Violent Momentum
Supersonic Man
Infiltrator

Infiltrator

Base Game
Violent Momentum
Supersonic Man
Like a Ghost

Zane's other Passive Skills

Violent Momentum

Violent Momentum

Tier: 0
Max Points: 5

Passive Skill

While moving, you gain increased Gun Damage*.
The faster you move, the greater this bonus.

*Benefits from Kill Skill Increases.

Ready for Action

Ready for Action

Tier: 0
Max Points: 5

Passive Skill

Improves your Shield Recharge Rate and Delay.

Adrenaline

Adrenaline

Tier: 0
Max Points: 5

Passive Skill

Increases your Skill Cooldown Rate.
The fuller your Shield the greater this bonus.

Man of Focus

Man of Focus

Tier: 0
Max Points: 5

Passive Skill

Activating an Action Skill grants you stacking Accuracy and Handling for a short time.

Max Stacks: 10
Stack Duration
: 12s

Synchronicity

Synchronicity

Tier: 0
Max Points: 5

Passive Skill

Each active Action Skill increases your Gun Damage.

Cold Bore

Cold Bore

Tier: 0
Max Points: 5

Passive Skill

Increases your Weapon Swap Speed.

Swapping Weapons adds Bonus Cryo Damage* to your next shot.

Praemunitus

Praemunitus

Tier: 0
Max Points: 3

Passive Skill

Increases your and Clone's Magazine Size.

Renegade

Renegade

Tier: 0
Max Points: 3

Passive Skill

Scoring a Critical Hit, grants you Health Regeneration for a short time.

Duration: 12s

Hearty Stock

Hearty Stock

Tier: 0
Max Points: 3

Passive Skill

Increases your Maximum Shield.

Borrowed Time

Borrowed Time

Tier: 0
Max Points: 5

Passive Skill

Each active Action Skill* increases Action Skill Duration.

Tunnel Vision

Tunnel Vision

Tier: 5
Max Points: 3

Passive Skill

While moving, you gain increased Accuracy and Handling.
The faster you move, the greater this bonus.

Rise to the Occasion

Rise to the Occasion

Tier: 5
Max Points: 5

Passive Skill

You gain passive Health Regeneration.
The lower your shield the greater this bonus.

Brain Freeze

Brain Freeze

Tier: 5
Max Points: 5

Passive Skill

Scoring a Critical Hit has a chance to Slow the target. This stacks until the target is Frozen*.

Duct Tape Mod

Duct Tape Mod

Tier: 5
Max Points: 5

Passive Skill

You become Immune to your own damage dealt.

Your 1st shot after a reload has a chance to throw your equipped grenade. Free grenades if your reserve is empty. This skill has a short cooldown.

Cooldown: 8s

Drone Delivery

Drone Delivery

Tier: 5
Max Points: 1

Passive Skill

SNTNL can now drop your equipped Grenade on enemies for free.

Cooldown: 15s

Stiff Upper Lip

Stiff Upper Lip

Tier: 5
Max Points: 3

Passive Skill

Taking damage, causes you to develop Resistance to that damage type.

Seein' Red

Seein' Red

Tier: 10
Max Points: 1

Passive Skill

Activating an Action Skill also activates all your Kill Skills.

Increases the Effect of your Kill Skill Bonuses.

Kill Skill Bonuses: +15%

Distributed Denial

Distributed Denial

Tier: 10
Max Points: 1

Passive Skill

Barrier gains the effects of your currently equipped Shield.

Your Barrier also shares these shield effects with nearby allies. You receive reduced effects.

Fugitive

Fugitive

Tier: 10
Max Points: 1

Passive Skill

You can now sprint and shoot at the same time.

Quick Breather

Quick Breather

Tier: 10
Max Points: 1

Passive Skill

Swapping places with Clone heals Clone for 50% Missing-Health and starts your Shield Recharge.

The Art of War

The Art of War

Tier: 15
Max Points: 5

Passive Skill

Activating an Action Skill or an Action Skill Ability stacks up Gun Damage.
Your next shot consumes all stacks.

Max Stacks: 10

Domino Effect

Domino Effect

Tier: 15
Max Points: 5

Passive Skill

Scoring a Critical Hit, increases your Fire Rate, Reload Speed and Burst-Fire Delay for a short time. Scoring a Action Skill Critical hit doubles this bonus.

Duration: 8s

Really Expensive Jacket

Really Expensive Jacket

Tier: 15
Max Points: 1

Passive Skill

Reduces the Duration of Elemental Status Effects applied to you.

Supersonic Man

Supersonic Man

Tier: 15
Max Points: 3

Passive Skill

Each active Action Skill* increases your Movement Speed.

Old-U

Old-U

Tier: 15
Max Points: 1

Passive Skill

You can now press [action-skill] to sacrifice Clone to gain gain a full health Second Wind.

Max-Health Restored: 100%

Sheer Will

Sheer Will

Tier: 20
Max Points: 3

Passive Skill

Increases your Skill Cooldown Rate.

Scoring a Critical Hit stacks extra Cooldown Rate*.

Max Stacks: 15
Stack Duration
: 8s

Nerves of Steel

Nerves of Steel

Tier: 20
Max Points: 3

Passive Skill

While your Shield is full you stack Accuracy and Handling. All stacks are lost upon taking damage.

Max Stacks: 15

Eraser

Eraser

Tier: 20
Max Points: 3

Passive Skill

Your and Clone's Critical Hits Pierce enemies once, dealing increasing Damage*.

Like a Ghost

Like a Ghost

Tier: 20
Max Points: 3

Passive Skill

You and Clone gain a chance to Evade Bullets.
Activating an Action Skill stacks extra Evasion Chance for a short time.

Max Stacks: 2
Stack Duration
: 8s

Calm, Cool, Collected

Calm, Cool, Collected

Tier: 20
Max Points: 1

Passive Skill

Freezing an enemy starts your Shield Recharge.
If your Shield is full, you gain Health Regeneration for a short time. If your Health is full, your Skill Cooldowns or Durations reset.

Max-Health Regen/s: 3%
Regen Duration: 3s

Boom. Enhance.

Boom. Enhance.

Tier: 20
Max Points: 1

Passive Skill

Activating Digi-Clone consumes up to 3 grenades and increases Clone's Fire Rate, Gun Damage, Reload Speed, Max-Health, and Duration.

Fire Rate: +5% /grenade
Gun Damage: +20% /grenade
Reload Speed: +45% /grenade
Max-Health: +81% /grenade
Duration: +25% /grenade

Trick of the Light

Trick of the Light

Tier: 20
Max Points: 3

Passive Skill

You deal Bonus Cryo Damage to enemies who aren't targeting you.

SNTNL always deals Bonus Cryo Damage.

Refreshment

Refreshment

Tier: 20
Max Points: 3

Passive Skill

Dealing Damage to Frozen enemies heals you.

Our Man Flynt

Our Man Flynt

Tier: 25
Max Points: 1

Passive Skill

Aiming adds Bonus Damage to your guns and scoring a critical hit applies their Status Effect.

Bonus Damage: +25%

Confident Competence

Confident Competence

Tier: 25
Max Points: 1

Passive Skill

While your Shield is active, you gain increased Gun Damage and Accuracy.
The fuller your Shield the great this bonus.

Gun Damage: up to +35%
Accuracy: up to +50%

Death Follows Close

Death Follows Close

Tier: 25
Max Points: 1

Passive Skill

Increases the Effect and Duration of your Kill Skill Bonuses.

Kill Skill Bonuses: +25%
Kill Skill Duration: +7s

Double Barrel

Double Barrel

Tier: 25
Max Points: 1

Passive Skill

Activating Digi-Clone now also clones your held Gun, but with less damage.

Swapping places with Clone increases your and Clone's Gun Damage.

Gun Damage: +25%
Clone: Gun Damage: -30%

Supersonic ManAlternative passive skills

Synchronicity

Synchronicity

Tier: 0
Max Points: 5

Passive Skill

Each active Action Skill increases your Gun Damage.

Praemunitus

Praemunitus

Tier: 0
Max Points: 3

Passive Skill

Increases your and Clone's Magazine Size.

Borrowed Time

Borrowed Time

Tier: 0
Max Points: 5

Passive Skill

Each active Action Skill* increases Action Skill Duration.

Duct Tape Mod

Duct Tape Mod

Tier: 5
Max Points: 5

Passive Skill

You become Immune to your own damage dealt.

Your 1st shot after a reload has a chance to throw your equipped grenade. Free grenades if your reserve is empty. This skill has a short cooldown.

Cooldown: 8s

Quick Breather

Quick Breather

Tier: 10
Max Points: 1

Passive Skill

Swapping places with Clone heals Clone for 50% Missing-Health and starts your Shield Recharge.

Old-U

Old-U

Tier: 15
Max Points: 1

Passive Skill

You can now press [action-skill] to sacrifice Clone to gain gain a full health Second Wind.

Max-Health Restored: 100%

Supersonic Man

Supersonic Man

Tier: 15
Max Points: 3

Passive Skill

Each active Action Skill* increases your Movement Speed.

Like a Ghost

Like a Ghost

Tier: 20
Max Points: 3

Passive Skill

You and Clone gain a chance to Evade Bullets.
Activating an Action Skill stacks extra Evasion Chance for a short time.

Max Stacks: 2
Stack Duration
: 8s

Boom. Enhance.

Boom. Enhance.

Tier: 20
Max Points: 1

Passive Skill

Activating Digi-Clone consumes up to 3 grenades and increases Clone's Fire Rate, Gun Damage, Reload Speed, Max-Health, and Duration.

Fire Rate: +5% /grenade
Gun Damage: +20% /grenade
Reload Speed: +45% /grenade
Max-Health: +81% /grenade
Duration: +25% /grenade

Trick of the Light

Trick of the Light

Tier: 20
Max Points: 3

Passive Skill

You deal Bonus Cryo Damage to enemies who aren't targeting you.

SNTNL always deals Bonus Cryo Damage.

Double Barrel

Double Barrel

Tier: 25
Max Points: 1

Passive Skill

Activating Digi-Clone now also clones your held Gun, but with less damage.

Swapping places with Clone increases your and Clone's Gun Damage.

Gun Damage: +25%
Clone: Gun Damage: -30%