Zane
Updated: Dec 06, 2021
Supersonic Man

Zane Skill
Supersonic Man

  • Game
    Borderlands 3
  • Class
    Zane
    Zane
  • Skill Tree
    Doubled Agent
  • Skill Type
    Passive Skill
  • Skill Tier
    15
  • Max Points
    3
    3 ➜ 6

Supersonic Man
Skill Info

Supersonic Man

Supersonic Man

Tier: 15
Max Points: 3

Passive Skill

Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skill.

Skill-texts were adjusted to describe their real effect.

Supersonic Man - Advanced Details

Points
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statTwo
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statThree
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statFour
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statFive
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Supersonic Man
Boosting Class Mods

buffed itemnerfed itemnew item
Antifreeze

Antifreeze

Base Game
Violent Speed
Violent Momentum
Supersonic Man
buffed itemnerfed itemnew item
Infiltrator

Infiltrator

Base Game
Violent Momentum
Supersonic Man
Like a Ghost

Zane skills from the Doubled Agent Skill Tree

Synchronicity

Synchronicity

Tier: 0
Max Points: 5

Passive Skill

Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.

Praemunitus

Praemunitus

Tier: 0
Max Points: 3

Passive Skill

Zane and his Digi-Clone gain increased Magazine Size.

Borrowed Time

Borrowed Time

Tier: 0
Max Points: 5

Passive Skill

Zane gains increased Action Skill Duration for every active Action Skill.

Duct Tape Mod

Duct Tape Mod

Tier: 5
Max Points: 5

Passive Skill

The first shot fired from Zane's gun has a chance to also fire a grenade.
This skill has a short cooldown.

Additionally, Zane gains immunity from his own guns and grenades.

Cooldown: 8s

Quick Breather

Quick Breather

Tier: 10
Max Points: 1

Passive Skill

Whenever Zane swaps places with his Clone, his shield immediately begins recharging and restores health to his Clone.

Clone Restore: 50% Missing-Health

Old-U

Old-U

Tier: 15
Max Points: 1

Passive Skill

Press [action-skill] or [grenade] during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.

Max-Health Restored: 100%

Supersonic Man

Supersonic Man

Tier: 15
Max Points: 3

Passive Skill

Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skill.

Like a Ghost

Like a Ghost

Tier: 20
Max Points: 3

Passive Skill

Zane and his Digi-Clone gain a chance to ignore bullets.
This chance is increased for a few seconds after activating an Action Skill.
This effect stacks.

Max Stacks: 2
Stack Duration
: 8s

Boom. Enhance.

Boom. Enhance.

Tier: 20
Max Points: 1

Passive Skill

Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades.
For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, Reload Speed, and Digi-Clone Duration.

Gun Damage /grenade: +20%
Max-Health /grenade: +81%
Fire Rate /grenade: +5%
Reload Speed /grenade: +31%
Clone Duration /grenade: +25.0%

Trick of the Light

Trick of the Light

Tier: 20
Max Points: 3

Passive Skill

Zane deals Bonus Cryo Damage to enemies that aren't targeting him.

Double Barrel

Double Barrel

Tier: 25
Max Points: 1

Passive Skill

The Clone is equipped with a copy of Zane's Current Weapon when activated.
Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage.

Gun Damage: +25%
Item Duping: 100%