SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.
Zane's Gun Damage is increased while moving.
The quicker he moves, the greater the Gun Damage bonus.
Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.
After killing an enemy, Zane has a chance that the next five shots all fire an additional projectile.