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Shoots bouncing energy disks that explode on enemy impact or after 3 bounces.
After the first Explosion they jump straight into the air twice and explode on each bounce before they disappear.
All 3 explosions deal [weapon element] Splash Damage.
Children of the Vault (COV) Weapons behave differently to regular weapons.
- They need to be started up before you can shoot with them.
- Ammo is directly consumed from the player's Ammo Pool.
- Each shot builds up heat which leads to Overheating.
Shots to Break on the Weapon Card is impacted the same ways Magazine Size is. - Heat dissipates when the Weapon isn't fired for a couple of seconds and can prevent Overheating.
- When the Weapon Overheats it needs to be Repaired.
The Repair Time on the Weapon card is impacted in the same ways Reload Time is.
- Anointment:possiblenone
- Splash Anoints:availablenone
- Weapon Parts:variationsfixed parts
Element Variants:
59% of Globetrottrs are Non-Elemental and each Element is equally common with 8.2%.
Manufacturer Variations:
- Increased the number of shots before the weapon breaks.
- Scourge: 25%