Claptrap
Updated: Sep 03, 2023
Safety First

Claptrap Skill

Safety First

  • Game
    Borderlands TPS
  • Class
    Claptrap
    Claptrap
  • Skill Tree
    Fragmented Fragtrap
  • Skill Type
    Subroutine
  • Skill Tier
    0
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Safety First
Skill Info

Safety First

Safety First

Tier: 0
Max Points: 1

Subroutine

While this Defensive Subroutine is active, either your Health & Health Regen or Shield & its Delay is improved, at the cost of Gun Damage.

Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.

Max-Health or Max-Shield: +35%
Health Regen: +2.5%
Recharge Delay: 0s
Gun Damage: -15%

Skill descriptions were adjusted to reflect their real effect.

Safety First - Advanced Details

Points
1
2
3
4
5
6
7
8
9
9
10
statOne
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statTwo
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statThree
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFour
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFive
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%

Safety First
Boosting Class Mods

No Class Mod adds points to Safety First.

Claptrap's other Subroutines

All the Guns

All the Guns

Tier: 0
Max Points: 1

Subroutine

While this Gun-Type Subroutine is active, you gain increased Gun Damage, Fire Rate, and Reload Speed with that Type while decreasing your Damage with all others.

Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.

Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Other-Type Damage: -15%

Safety First

Safety First

Tier: 0
Max Points: 1

Subroutine

While this Defensive Subroutine is active, either your Health & Health Regen or Shield & its Delay is improved, at the cost of Gun Damage.

Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.

Max-Health or Max-Shield: +35%
Health Regen: +2.5%
Recharge Delay: 0s
Gun Damage: -15%

Rope-a-Derp

Rope-a-Derp

Tier: 5
Max Points: 1

Subroutine

While this Melee Subroutine is active, your Melee Damage is increased, at the cost of Gun Damage.

Melee Damage: +150%
Gun Damage: -25%

Element of Surprise

Element of Surprise

Tier: 11
Max Points: 1

Subroutine

While this Elemental Subroutine is active, you gain increased Damage with that Element, while decreasing your Damage with all others.

Entering FFYL or on Shield break or fill you create an Elemental Nova of your current Subroutine Element.

Element Damage: +35%
Other Elements Damage: -16%

Fragmented Fragtrap
Alternative passive skills

All the Guns

All the Guns

Tier: 0
Max Points: 1

Subroutine

While this Gun-Type Subroutine is active, you gain increased Gun Damage, Fire Rate, and Reload Speed with that Type while decreasing your Damage with all others.

Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.

Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Other-Type Damage: -15%

Safety First

Safety First

Tier: 0
Max Points: 1

Subroutine

While this Defensive Subroutine is active, either your Health & Health Regen or Shield & its Delay is improved, at the cost of Gun Damage.

Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.

Max-Health or Max-Shield: +35%
Health Regen: +2.5%
Recharge Delay: 0s
Gun Damage: -15%

Rope-a-Derp

Rope-a-Derp

Tier: 5
Max Points: 1

Subroutine

While this Melee Subroutine is active, your Melee Damage is increased, at the cost of Gun Damage.

Melee Damage: +150%
Gun Damage: -25%

Element of Surprise

Element of Surprise

Tier: 11
Max Points: 1

Subroutine

While this Elemental Subroutine is active, you gain increased Damage with that Element, while decreasing your Damage with all others.

Entering FFYL or on Shield break or fill you create an Elemental Nova of your current Subroutine Element.

Element Damage: +35%
Other Elements Damage: -16%