Claptrap Skill
Rope-a-Derp
- GameBorderlands TPS
- ClassClaptrap
- Skill TreeFragmented Fragtrap
- Skill TypeSubroutine
- Skill Tier5
- Max Points1
- Armor Boost
Rope-a-Derp
Subroutine
While this Melee Subroutine is active, your Melee Damage is increased, at the cost of Gun Damage.
Melee Damage: +150%
Gun Damage: -25%
All the Guns
Subroutine
While this Gun-Type Subroutine is active, you gain increased Gun Damage, Fire Rate, and Reload Speed with that Type while decreasing your Damage with all others.
Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.
Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Other-Type Damage: -15%
Safety First
Subroutine
While this Defensive Subroutine is active, either your Health & Health Regen or Shield & its Delay is improved, at the cost of Gun Damage.
Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.
Max-Health or Max-Shield: +35%
Health Regen: +2.5%
Recharge Delay: 0s
Gun Damage: -15%
Rope-a-Derp
Subroutine
While this Melee Subroutine is active, your Melee Damage is increased, at the cost of Gun Damage.
Melee Damage: +150%
Gun Damage: -25%
Element of Surprise
Subroutine
While this Elemental Subroutine is active, you gain increased Damage with that Element, while decreasing your Damage with all others.
Entering FFYL or on Shield break or fill you create an Elemental Nova of your current Subroutine Element.
Element Damage: +35%
Other Elements Damage: -16%
All the Guns
Subroutine
While this Gun-Type Subroutine is active, you gain increased Gun Damage, Fire Rate, and Reload Speed with that Type while decreasing your Damage with all others.
Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.
Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Other-Type Damage: -15%
Safety First
Subroutine
While this Defensive Subroutine is active, either your Health & Health Regen or Shield & its Delay is improved, at the cost of Gun Damage.
Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.
Max-Health or Max-Shield: +35%
Health Regen: +2.5%
Recharge Delay: 0s
Gun Damage: -15%
Rope-a-Derp
Subroutine
While this Melee Subroutine is active, your Melee Damage is increased, at the cost of Gun Damage.
Melee Damage: +150%
Gun Damage: -25%
Element of Surprise
Subroutine
While this Elemental Subroutine is active, you gain increased Damage with that Element, while decreasing your Damage with all others.
Entering FFYL or on Shield break or fill you create an Elemental Nova of your current Subroutine Element.
Element Damage: +35%
Other Elements Damage: -16%