Claptrap
Updated: Mar 15, 2022
All the Guns

Claptrap Skill
All the Guns

  • Game
    Borderlands TPS
  • Class
    Claptrap
    Claptrap
  • Skill Tree
    Fragmented Fragtrap
  • Skill Type
    Subroutine
  • Skill Tier
    0
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

All the Guns
Skill Info

All the Guns

All the Guns

Tier: 0
Max Points: 1

Subroutine

While this Gun-Type Subroutine is active, your Damage, Fire Rate, and Reload Speed with that Type is increased, while the Damage with all other Types is decreased.

When a Subroutine is activated you gain 100 Frag Stacks, that decay over time. When all Frag Stacks are depleted, you pick a new random Subroutine.

Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Wrong-Type Damage: -15%

Skill descriptions were adjusted to reflect their true effect.

All the Guns - Advanced Details

Points
1
2
3
4
5
6
7
8
9
9
10
statOne
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statTwo
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statThree
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFour
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFive
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%

All the Guns
Boosting Class Mods

No Class Mod adds points to All the Guns.

Claptrap's other Subroutines

Safety First

Safety First

Tier: 0
Max Points: 1

Subroutine

While this Defensive Subroutine is active, you receive a nice nerf to your Gun Damage.
But increasing either your Max Heath and Health Regen or Shield Capacity and Shield Regen.

When a Subroutine is activated you gain 100 Frag Stacks, that decay over time. When all Frag Stacks are depleted, you pick a new random Subroutine.

Gun Damage: -15%
Health or Shield: +35%
Max Heath or Shield Regen: +2.5%

All the Guns

All the Guns

Tier: 0
Max Points: 1

Subroutine

While this Gun-Type Subroutine is active, your Damage, Fire Rate, and Reload Speed with that Type is increased, while the Damage with all other Types is decreased.

When a Subroutine is activated you gain 100 Frag Stacks, that decay over time. When all Frag Stacks are depleted, you pick a new random Subroutine.

Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Wrong-Type Damage: -15%

Rope-a-Derp

Rope-a-Derp

Tier: 5
Max Points: 1

Subroutine

While this Melee Subroutine is active, you gain increased Melee Damage, but your Gun Damage is nerfed.

Melee Damage: +150%
Gun Damage: -25%

Element of Surprise

Element of Surprise

Tier: 11
Max Points: 1

Subroutine

While this Elemental Subroutine is active, you gain increased Damage with that Element, but decreased Damage with all other Elements.

On Shield break, fill or entering FFYL, you release an Elemental Nova with the Element of the current Subroutine.

Element Damage: +35%
Other Elements Damage: -16%

Fragmented Fragtrap
Alternative passive skills

All the Guns

All the Guns

Tier: 0
Max Points: 1

Subroutine

While this Gun-Type Subroutine is active, your Damage, Fire Rate, and Reload Speed with that Type is increased, while the Damage with all other Types is decreased.

When a Subroutine is activated you gain 100 Frag Stacks, that decay over time. When all Frag Stacks are depleted, you pick a new random Subroutine.

Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Wrong-Type Damage: -15%

Safety First

Safety First

Tier: 0
Max Points: 1

Subroutine

While this Defensive Subroutine is active, you receive a nice nerf to your Gun Damage.
But increasing either your Max Heath and Health Regen or Shield Capacity and Shield Regen.

When a Subroutine is activated you gain 100 Frag Stacks, that decay over time. When all Frag Stacks are depleted, you pick a new random Subroutine.

Gun Damage: -15%
Health or Shield: +35%
Max Heath or Shield Regen: +2.5%

Rope-a-Derp

Rope-a-Derp

Tier: 5
Max Points: 1

Subroutine

While this Melee Subroutine is active, you gain increased Melee Damage, but your Gun Damage is nerfed.

Melee Damage: +150%
Gun Damage: -25%

Element of Surprise

Element of Surprise

Tier: 11
Max Points: 1

Subroutine

While this Elemental Subroutine is active, you gain increased Damage with that Element, but decreased Damage with all other Elements.

On Shield break, fill or entering FFYL, you release an Elemental Nova with the Element of the current Subroutine.

Element Damage: +35%
Other Elements Damage: -16%