Claptrap
Updated: Dec 06, 2021
Element of Surprise

Claptrap Skill
Element of Surprise

  • Game
    Borderlands TPS
  • Class
    Claptrap
    Claptrap
  • Skill Tree
    Fragmented Fragtrap
  • Skill Type
    Subroutine
  • Skill Tier
    11
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Element of Surprise
Skill Info

Element of Surprise

Element of Surprise

Tier: 11
Max Points: 1

Subroutine

While this Elemental Subroutine is active, you gain increased Damage with that Element, but decreased Damage with all other Elements.

On Shield break, fill or entering FFYL, you release an Elemental Nova with the Element of the current Subroutine.

Element Damage: +35%
Other Elements Damage: -16%

Skill descriptions were adjusted to reflect their true effect.

Element of Surprise - Advanced Details

Points
1
2
3
4
5
6
7
8
9
9
10
statOne
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statTwo
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statThree
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFour
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFive
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%

Element of Surprise
Boosting Class Mods

No Class Mod adds points to Element of Surprise.

Claptrap's other Subroutines

Safety First

Safety First

Tier: 0
Max Points: 1

Subroutine

While this Defensive Subroutine is active, you receive a nice nerf to your Gun Damage.
But increasing either your Max Heath and Health Regen or Shield Capacity and Shield Regen.

When a Subroutine is activated you gain 100 Frag Stacks, that decay over time. When all Frag Stacks are depleted, you pick a new random Subroutine.

Gun Damage: -15%
Health or Shield: +35%
Max Heath or Shield Regen: +2.5%

All the Guns

All the Guns

Tier: 0
Max Points: 1

Subroutine

While this Gun-Type Subroutine is active, your Damage, Fire Rate, and Reload Speed with that Type is increased, while the Damage with all other Types is decreased.

When a Subroutine is activated you gain 100 Frag Stacks, that decay over time. When all Frag Stacks are depleted, you pick a new random Subroutine.

Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Wrong-Type Damage: -15%

Rope-a-Derp

Rope-a-Derp

Tier: 5
Max Points: 1

Subroutine

While this Melee Subroutine is active, you gain increased Melee Damage, but your Gun Damage is nerfed.

Melee Damage: +150%
Gun Damage: -25%

Element of Surprise

Element of Surprise

Tier: 11
Max Points: 1

Subroutine

While this Elemental Subroutine is active, you gain increased Damage with that Element, but decreased Damage with all other Elements.

On Shield break, fill or entering FFYL, you release an Elemental Nova with the Element of the current Subroutine.

Element Damage: +35%
Other Elements Damage: -16%

Fragmented Fragtrap
Alternative passive skills

All the Guns

All the Guns

Tier: 0
Max Points: 1

Subroutine

While this Gun-Type Subroutine is active, your Damage, Fire Rate, and Reload Speed with that Type is increased, while the Damage with all other Types is decreased.

When a Subroutine is activated you gain 100 Frag Stacks, that decay over time. When all Frag Stacks are depleted, you pick a new random Subroutine.

Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Wrong-Type Damage: -15%

Safety First

Safety First

Tier: 0
Max Points: 1

Subroutine

While this Defensive Subroutine is active, you receive a nice nerf to your Gun Damage.
But increasing either your Max Heath and Health Regen or Shield Capacity and Shield Regen.

When a Subroutine is activated you gain 100 Frag Stacks, that decay over time. When all Frag Stacks are depleted, you pick a new random Subroutine.

Gun Damage: -15%
Health or Shield: +35%
Max Heath or Shield Regen: +2.5%

Rope-a-Derp

Rope-a-Derp

Tier: 5
Max Points: 1

Subroutine

While this Melee Subroutine is active, you gain increased Melee Damage, but your Gun Damage is nerfed.

Melee Damage: +150%
Gun Damage: -25%

Element of Surprise

Element of Surprise

Tier: 11
Max Points: 1

Subroutine

While this Elemental Subroutine is active, you gain increased Damage with that Element, but decreased Damage with all other Elements.

On Shield break, fill or entering FFYL, you release an Elemental Nova with the Element of the current Subroutine.

Element Damage: +35%
Other Elements Damage: -16%