After getting hit, your next Melee Attack has a chance to deal massive Melee Damage.
Increases your Zoom with all gun types.
Additionally, your Aim is not disrupted as much when taking damage.
Killing an enemy causes your Shields to quickly regenerate and increase Action Skill Cooldown Rate for a few seconds.
Each successful Ranged or Melee Attack gives you a Damage bonus for a short time.
This bonus can stack up to 5 times.
Faster weapons gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
Scoring a Critical Hit with a Sniper Rifle increases your Damage and Critical Hit Damage with Sniper Rifles.
This effect can stack up to 999 times.
Stacks slowly decay if you haven't scored a critical hit in a while.
Crit Damage /stack: +6%
Sniper Damage /stack: +5%
Increases damage dealt when attacking from behind, or when attacking an enemy who is targeting someone other than you.