Moze
Updated: Sep 03, 2023
Let Off Some Steam

Moze Skill
Let Off Some Steam

  • Game
    Borderlands 3
  • Class
    Moze
    Moze
  • Skill Tree
    Bottomless Mags
  • Skill Type
    Augment
  • Skill Tier
    5
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Let Off Some SteamSkill Info

Let Off Some Steam

Let Off Some Steam

Tier: 5
Max Points: 1

Augment

Increases Minigun Damage as heat increases and you can fire longer before it overheats.

Damage: up to +80%
Minigun Max-Heat: +35%

Skill descriptions were adjusted to reflect their real effect.

Let Off Some Steam - Advanced Details

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Let Off Some SteamBoosting Class Mods

No Class Mod adds points to Let Off Some Steam.

Moze's other Augments

Let Off Some Steam

Let Off Some Steam

Tier: 5
Max Points: 1

Augment

Increases Minigun Damage as heat increases and you can fire longer before it overheats.

Damage: up to +80%
Minigun Max-Heat: +35%

Shaped Charge

Shaped Charge

Tier: 5
Max Points: 1

Augment

Increases the V-35's Direct Hit Damage.

Direct Hit Damage: +35%

Hell on Rails

Hell on Rails

Tier: 5
Max Points: 1

Augment

Converts Railgun to Fire Damage, but increases its Fuel Drain.

Fuel Drain: +80%

Fuel for the Fire

Fuel for the Fire

Tier: 5
Max Points: 1

Augment

When you or Iron Cub deal Status Damage to an enemy, Iron Cub's Armor is restored.

Max-Armor Restored: 12%

Wild Swing

Wild Swing

Tier: 10
Max Points: 1

Augment

Bear Fist deals Bonus random elemental Area Damage.

Bonus [Element] Damage: +35%

Fuel Economy

Fuel Economy

Tier: 10
Max Points: 1

Augment

Reduces Salamander’s Fuel Drain.

Also, damaging an enemy with Salamander increases your Movement Speed for 3s.

Fuel Drain: -25%
Move Speed: +50%

Baby Nukes

Baby Nukes

Tier: 10
Max Points: 1

Augment

On Action Skill Start and End, Iron Cub creates a large explosion, dealing Radiation Area Skill Damage.

Capacitive Armature

Capacitive Armature

Tier: 10
Max Points: 1

Augment

Enemies damaged by Railgun, chain reduced Shock Damage to nearby enemies.

Chain Damage: -30%

General Winter

General Winter

Tier: 10
Max Points: 1

Augment

Converts Minigun to Cryo Damage, reducing Fuel Drain, and Heat per Shot.

Fuel Drain: -40%
Cryo Efficiency: +20%

Musical Chairs

Musical Chairs

Tier: 10
Max Points: 1

Augment

Every 7th shot with the V-35 is a Singularity Grenade that pulls in nearby enemies and explodes, dealing reduced damage.

Singularity Grenade Damage: -44%

Active Tracking

Active Tracking

Tier: 10
Max Points: 1

Augment

Rocket Pod now fires homing rockets and has increased Reload Speed.

Hold [Fire] while aiming at enemies to place up to 6 marks on enemies. Releasing [Fire] launches homing rockets at these targets.

Reload Speed: +25%

Corrosive Sabot Round

Corrosive Sabot Round

Tier: 15
Max Points: 1

Augment

Railgun now fires lower damage rounds that explode after 1.5s, dealing Corrosive Area Skill Damage on impact and explosion.

Additionally, Railgun receives improved Magazine Size and Fuel Drain.

Mag Size: +2
Fuel Drain
: -50%
Railgun Damage: -50%

Close the Distance

Close the Distance

Tier: 15
Max Points: 1

Augment

Bear Fist now fires its hand at long-range, pulls an enemy to you, and deals Shock Skill Damage.

Exploding. Bullets.

Exploding. Bullets.

Tier: 15
Max Points: 1

Augment

Converts Minigun to Area Skill Damage, increasing its Damage but reducing its Fire Rate.

Minigun Fire Rate: -66.7%
Minigun Damage: +232%

Lock and Speedload

Lock and Speedload

Tier: 15
Max Points: 1

Augment

The V-35 now fires a 5-round burst and gains increased Reload Speed but reduced Damage.

Reload Speed: +25%
V-35 Damage: -18.5%

Target Softening

Target Softening

Tier: 15
Max Points: 1

Augment

Rocket Pod now fires 6 lower damage Rockets at once. Enemies damaged by these Rockets take increased Damage for 5s.

Damage: -74%
Enemy Damage Taken: +15%

Chemical Warfare

Chemical Warfare

Tier: 15
Max Points: 1

Augment

Converts Salamander to Corrosive Damage and increasing its Melt Damage.

Melt Damage: +125%

My Little Friend

My Little Friend

Tier: 15
Max Points: 1

Augment

Iron Cub spawns with an extra Assault Rifle, dealing Fire Skill Damage.

Efficiency Engine

Efficiency Engine

Tier: 20
Max Points: 1

Augment

Increases your Gun Damage.
The longer Iron Cub is active, the greater this bonus.

Gun Damage: +0.5% /s
Max Stacks: 99

Shockhammer

Shockhammer

Tier: 20
Max Points: 1

Augment

Reduces Bear Fist Damage and Fuel Drain but it can now Rapid Punch, dealing Bonus Shock Damage.

Bear Fist Damage: -33.3%
Fuel Drain
: -40%
Bonus Shock Damage
: +60%

Hammerdown Protocol

Hammerdown Protocol

Tier: 20
Max Points: 1

Augment

Rocket Pod now fires a Nuke that explodes on impact, dealing Radiation Area Skill Damage. Each shot requires reloading.

Damage: +500%

Molten Roar

Molten Roar

Tier: 20
Max Points: 1

Augment

Salamander now fires 3 fireballs, dealing increased Fire Area Skill Damage.

The 1st fireball leaves a Fire Area on impact, dealing Fire Damage for 3s.

Damage: +100%

Let Off Some SteamAlternative passive skills

Fuel Economy

Fuel Economy

Tier: 10
Max Points: 1

Augment

Reduces Salamander’s Fuel Drain.

Also, damaging an enemy with Salamander increases your Movement Speed for 3s.

Fuel Drain: -25%
Move Speed: +50%

General Winter

General Winter

Tier: 10
Max Points: 1

Augment

Converts Minigun to Cryo Damage, reducing Fuel Drain, and Heat per Shot.

Fuel Drain: -40%
Cryo Efficiency: +20%

Let Off Some Steam

Let Off Some Steam

Tier: 5
Max Points: 1

Augment

Increases Minigun Damage as heat increases and you can fire longer before it overheats.

Damage: up to +80%
Minigun Max-Heat: +35%

Exploding. Bullets.

Exploding. Bullets.

Tier: 15
Max Points: 1

Augment

Converts Minigun to Area Skill Damage, increasing its Damage but reducing its Fire Rate.

Minigun Fire Rate: -66.7%
Minigun Damage: +232%

Chemical Warfare

Chemical Warfare

Tier: 15
Max Points: 1

Augment

Converts Salamander to Corrosive Damage and increasing its Melt Damage.

Melt Damage: +125%

Molten Roar

Molten Roar

Tier: 20
Max Points: 1

Augment

Salamander now fires 3 fireballs, dealing increased Fire Area Skill Damage.

The 1st fireball leaves a Fire Area on impact, dealing Fire Damage for 3s.

Damage: +100%