Wilhelm SkillHazmat Containment System
- GameBorderlands TPS
- ClassWilhelm
- Skill TreeDreadnought
- Skill TypePassive Skill
- Skill Tier11
- Max Points5
- Armor Boost
Hazmat Containment SystemSkill Info
Hazmat Containment System
Passive Skill
While a Fire, Shock or Corrosive Effect is applied to you, the team gets increased Resistance to that element.
Also, you get a chance to spread that Elemental Effect to nearby enemies.
Hazmat Containment SystemBoosting Class Mods
Fortify
Passive Skill
Increases your and Wolf's Maximum Health.
While Saint is active you gain increased Gun Damage.
Heatsinks
Passive Skill
Improves your Shield Recharge Rate and Delay.
This bonus is doubled while Wolf and Saint is on cooldown.
First to Fight
Passive Skill
Increases your Gun Damage.
You lose this Bonus 5s after dealing damage and regain it 5s after not dealing or taking damage.
Termination Protocols
Passive Skill
Termination Protocols replace Fight for your Life.
During Termination Protocols, you constantly deal Shock Damage to nearby enemies but only walk at low Movement Speed.
When the timer runs out you create a large explosion, dealing Explosive Grenade Damage.
Move Speed: -44%
Laser Guided
Passive Skill
Press [Action Skill] while aiming at an enemy to focus Wolf's Attacks on the marked target. The target takes increased damage from all sources.
Killing the marked target extends Wolf and Saint's Duration.
Target Damage taken: +25% (NVHM/TVHM)
Target Damage taken: +87.5% (UVHM)
Extra Duration: +5s
Divert Power
Passive Skill
When your health drops below 30%, you restore a Shield portion and gain Damage Resistance for a short time.
Cooldown: 25s
Duration: 3s
Shock Absorbers
Passive Skill
You can now sprint and shoot at the same time.
Also, sprinting increases your Gun Damage, without reducing accuracy.
Gun Damage: +20%
Rolling Thunder
Passive Skill
While Wolf is alive, you periodically stack up his Damage.
Max Stacks: unlimited
Stack Interval: 5s
Hazmat Containment System
Passive Skill
While a Fire, Shock or Corrosive Effect is applied to you, the team gets increased Resistance to that element.
Also, you get a chance to spread that Elemental Effect to nearby enemies.
Emergency Response
Passive Skill
On Shield break you gain increased Reload Speed, Fire Rate, and Wolf Fire Rate for a short time.
Your shield must recharge between activations.
Duration: 15s
Escalation
Passive Skill
Increases your Critical Damage.
Scoring Critical Hits reduces your Skill Cooldown. This has a short Cooldown.
Cooldown: 6s
Kinetic Armor
Passive Skill
Increases your Maximum Health.
You have a chance to deal Explosive Damage to nearby enemies that shoot you.
The closer the enemy, the greater the chance.
Welcome to the Gun Show
Passive Skill
Increases your Gun Damage, Reload Speed, Magazine Size, Accuracy, and Recoil Reduction.
Hard to Kill
Passive Skill
Taking enemy damage grants stacking Damage Resistance. You lose all stacks after not taking enemy damage for 10s.
Max Stacks: 100
Hazmat Containment SystemAlternative passive skills
Fortify
Passive Skill
Increases your and Wolf's Maximum Health.
While Saint is active you gain increased Gun Damage.
Heatsinks
Passive Skill
Improves your Shield Recharge Rate and Delay.
This bonus is doubled while Wolf and Saint is on cooldown.
Termination Protocols
Passive Skill
Termination Protocols replace Fight for your Life.
During Termination Protocols, you constantly deal Shock Damage to nearby enemies but only walk at low Movement Speed.
When the timer runs out you create a large explosion, dealing Explosive Grenade Damage.
Move Speed: -44%
Hazmat Containment System
Passive Skill
While a Fire, Shock or Corrosive Effect is applied to you, the team gets increased Resistance to that element.
Also, you get a chance to spread that Elemental Effect to nearby enemies.