Wilhelm
Updated: Sep 03, 2023
Hazmat Containment System

Wilhelm Skill
Hazmat Containment System

  • Game
    Borderlands TPS
  • Class
    Wilhelm
    Wilhelm
  • Skill Tree
    Dreadnought
  • Skill Type
    Passive Skill
  • Skill Tier
    11
  • Max Points
    5
    5 ➜ 9
  • Armor Boost

Hazmat Containment SystemSkill Info

Hazmat Containment System

Hazmat Containment System

Tier: 11
Max Points: 5

Passive Skill

While a Fire, Shock or Corrosive Effect is applied to you, the team gets increased Resistance to that element.

Also, you get a chance to spread that Elemental Effect to nearby enemies.

Skill descriptions were adjusted to reflect their real effect.

Hazmat Containment System - Advanced Details

Points
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statTwo
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statThree
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statFour
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statFive
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Hazmat Containment SystemBoosting Class Mods

Chronicler Of Elpis

Chronicler Of Elpis

Holodome
Rolling Thunder
Escalation
Emergency Response
Divert Power
Hazmat Containment System

Wilhelm's other Passive Skills

Man and Machine

Man and Machine

Tier: 0
Max Points: 5

Passive Skill

Increases your and Wolf's Maximum Health and Shield.

Fortify

Fortify

Tier: 0
Max Points: 5

Passive Skill

Increases your and Wolf's Maximum Health.

While Saint is active you gain increased Gun Damage.

Fire Support

Fire Support

Tier: 0
Max Points: 5

Passive Skill

Increases your Gun Damage, and Wolf's Damage.

Afterburner

Afterburner

Tier: 0
Max Points: 5

Passive Skill

Increases your Reload Speed, Projectile Speed and Wolf's Air Speed.

Laser Focus

Laser Focus

Tier: 0
Max Points: 5

Passive Skill

Increases your Gun Damage and Magazine Size with Lasers.

Auxiliary Tanks

Auxiliary Tanks

Tier: 0
Max Points: 5

Passive Skill

Increases your Action Skill Duration and Skill Cooldown Rate.

Heatsinks

Heatsinks

Tier: 5
Max Points: 5

Passive Skill

Improves your Shield Recharge Rate and Delay.

This bonus is doubled while Wolf and Saint is on cooldown.

First to Fight

First to Fight

Tier: 5
Max Points: 5

Passive Skill

Increases your Gun Damage.

You lose this Bonus 5s after dealing damage and regain it 5s after not dealing or taking damage.

Termination Protocols

Termination Protocols

Tier: 10
Max Points: 1

Passive Skill

Termination Protocols replace Fight for your Life.

During Termination Protocols, you constantly deal Shock Damage to nearby enemies but only walk at low Movement Speed.
When the timer runs out you create a large explosion, dealing Explosive Grenade Damage.

Move Speed: -44%

Laser Guided

Laser Guided

Tier: 10
Max Points: 1

Passive Skill

Press [Action Skill] while aiming at an enemy to focus Wolf's Attacks on the marked target. The target takes increased damage from all sources.

Killing the marked target extends Wolf and Saint's Duration.

Target Damage taken: +25% (NVHM/TVHM)
Target Damage taken: +87.5% (UVHM)
Extra Duration: +5s

Divert Power

Divert Power

Tier: 11
Max Points: 5

Passive Skill

When your health drops below 30%, you restore a Shield portion and gain Damage Resistance for a short time.

Cooldown: 25s
Duration: 3s

Shock Absorbers

Shock Absorbers

Tier: 11
Max Points: 1

Passive Skill

You can now sprint and shoot at the same time.

Also, sprinting increases your Gun Damage, without reducing accuracy.

Gun Damage: +20%

Rolling Thunder

Rolling Thunder

Tier: 11
Max Points: 5

Passive Skill

While Wolf is alive, you periodically stack up his Damage.

Max Stacks: unlimited
Stack Interval: 5s

Hazmat Containment System

Hazmat Containment System

Tier: 11
Max Points: 5

Passive Skill

While a Fire, Shock or Corrosive Effect is applied to you, the team gets increased Resistance to that element.

Also, you get a chance to spread that Elemental Effect to nearby enemies.

Emergency Response

Emergency Response

Tier: 11
Max Points: 5

Passive Skill

On Shield break you gain increased Reload Speed, Fire Rate, and Wolf Fire Rate for a short time.
Your shield must recharge between activations.

Duration: 15s

Scramble

Scramble

Tier: 11
Max Points: 5

Passive Skill

When Wolf dies, he is replaced once and Wolf and Saint's Duration is extended.

Meteor Slam

Meteor Slam

Tier: 16
Max Points: 5

Passive Skill

Increases your Slam Damage Radius.

Escalation

Escalation

Tier: 16
Max Points: 5

Passive Skill

Increases your Critical Damage.

Scoring Critical Hits reduces your Skill Cooldown. This has a short Cooldown.

Cooldown: 6s

Kinetic Armor

Kinetic Armor

Tier: 16
Max Points: 5

Passive Skill

Increases your Maximum Health.

You have a chance to deal Explosive Damage to nearby enemies that shoot you.
The closer the enemy, the greater the chance.

Welcome to the Gun Show

Welcome to the Gun Show

Tier: 16
Max Points: 5

Passive Skill

Increases your Gun Damage, Reload Speed, Magazine Size, Accuracy, and Recoil Reduction.

Hard to Kill

Hard to Kill

Tier: 16
Max Points: 5

Passive Skill

Taking enemy damage grants stacking Damage Resistance. You lose all stacks after not taking enemy damage for 10s.

Max Stacks: 100

Cold War

Cold War

Tier: 16
Max Points: 5

Passive Skill

Increases your Freeze Chance with guns.

Causing an Fire, Shock, or Corrosive Status Effect, has a chance to also Freeze the enemy.

Vengeance Cannon

Vengeance Cannon

Tier: 21
Max Points: 1

Passive Skill

On Shield break, your Vengeance Cannon is activated for a short time. Your shield must fully recharge between activations.

Each time you fire your weapon the Vengeance Cannon fires a Fire Laser Blast.

Duration: 12s

Hazmat Containment SystemAlternative passive skills

Auxiliary Tanks

Auxiliary Tanks

Tier: 0
Max Points: 5

Passive Skill

Increases your Action Skill Duration and Skill Cooldown Rate.

Fortify

Fortify

Tier: 0
Max Points: 5

Passive Skill

Increases your and Wolf's Maximum Health.

While Saint is active you gain increased Gun Damage.

Heatsinks

Heatsinks

Tier: 5
Max Points: 5

Passive Skill

Improves your Shield Recharge Rate and Delay.

This bonus is doubled while Wolf and Saint is on cooldown.

Termination Protocols

Termination Protocols

Tier: 10
Max Points: 1

Passive Skill

Termination Protocols replace Fight for your Life.

During Termination Protocols, you constantly deal Shock Damage to nearby enemies but only walk at low Movement Speed.
When the timer runs out you create a large explosion, dealing Explosive Grenade Damage.

Move Speed: -44%

Hazmat Containment System

Hazmat Containment System

Tier: 11
Max Points: 5

Passive Skill

While a Fire, Shock or Corrosive Effect is applied to you, the team gets increased Resistance to that element.

Also, you get a chance to spread that Elemental Effect to nearby enemies.

Kinetic Armor

Kinetic Armor

Tier: 16
Max Points: 5

Passive Skill

Increases your Maximum Health.

You have a chance to deal Explosive Damage to nearby enemies that shoot you.
The closer the enemy, the greater the chance.

Hard to Kill

Hard to Kill

Tier: 16
Max Points: 5

Passive Skill

Taking enemy damage grants stacking Damage Resistance. You lose all stacks after not taking enemy damage for 10s.

Max Stacks: 100