
.avif)
Vex SkillIdle Hands
- GameBorderlands 4
- Class
Vex - Skill TreeThe Fourth Seal
- Skill TypePassive Skill
- Skill Tier0
- Max Points3
- Armor Boost
Idle HandsSkill Info
.avif)
Idle Hands
Vex and her Minions gain Reload Speed based on the fullness of her Health.
Idle HandsBoosting Class Mods
.avif)
Volatile Essence
Passive Skill
Vex gains increased Splash Damage.
Double this effect when an Action Skill is active.
.avif)
Fell Inscriptions
Passive Skill
Vex and her Minions gain increased Melee Damage, and Maximum Health Capacity.
.avif)
Enchantment
Passive Skill
Vex gains bonus Kinetic Damage with weapons while her Action Skill is active.
.avif)
Bloodletter
Passive Skill
Gun and Skill Critical Hits have a chance to apply Bleed, causing Kinetic Status Effect Damage over time for a Duration.
Bleed is based on Gun Damage and is affected by Status Effect Chance and is considered a Status Effect.
Bleed Chance: 50%
Bleed Duration: 4s
Max Stacks: 20
.avif)
Fiendish Invigoration
Passive Skill
When Vex uses a Repkit, she and her Minions gain increased Movement Speed and Fire Rate for a Duration.
Duration: 10s
.avif)
Cursed Blade
Passive Skill
Vex's Melee Attacks apply Curse to hit enemies, making them take Kinetic Status Effect Damage any time they take Gun Damage.
Duration: 10s
.avif)
Yowl and Bay
Passive Skill
Vex’s Minions gain increased Maximum Health Capacity.
Vex gains increased Gun Damage for a Duration after Commanding Trouble.
Gun Damage Duration: 8s
.avif)
Target Prescience
Passive Skill
Vex's Gun Damage gains Critical Hit Chance against any part of enemies.
.avif)
Material Components
Passive Skill
Vex gains increased Kinetic Damage and Kinetic Status Effect Damage.
.avif)
Extra Cursed
Passive Skill
Curse Damage now triggers on Minion Melee Damage and deals increased Damage when its triggered by a Critical Hit.
.avif)
Drink Full
Passive Skill
Whenever Vex deals Gun Damage, gain a Stack of Drink Full, increasing Fire Rate.
Stacks of Drink Full are lost if a new Stack has not been gained for a Duration.
Max Stacks: 50
Duration: 5s
.avif)
Conjunction
Passive Skill
Vex gains increased Gun Damage the more Full her Shield and gains Damage Reduction the less Full her Health.
.avif)
Prismatic Ichor
Passive Skill
When Vex or her Minions apply a Status Effect, apply another random Elemental Status Effect.
Cooldown: 2s
.avif)
Recurrence
Passive Skill
Whenever Vex deals Gun Damage or Melee Damage, gain a Stack of Recurrence which increases her and her Minions' Gun Damage and Melee Damage.
Stacks of Recurrence are lost if a new Stack has not been gained for a Duration.
Max Stacks: 50
Duration: 5s
.avif)
Prismatic Weaponry
Passive Skill
Vex and her Specters deal Bonus Damage with Gun Critical Hits.
Bonus Damage is a random Elemental Type that changes on Reload, and is increased for each active Attunement.
Bonus Damage Multiplier: 50% per active Attunement
.avif)
Obedient Fiends
Passive Skill
Vex gains increased Minion Damage.
Minion Skills and Command Skills gain further increased Damage.
.avif)
Blast Rites
Passive Skill
On Ordnance Activation, Vex gains Overshield and increased Fire Rate for a Duration.
Fire Rate Duration: 8s
.avif)
Elemental Essence
Passive Skill
Vex gains increased Elemental Damage.
Double this effect when an Action Skill is Active.
.avif)
Full Moon
Passive Skill
Vex gains Action Skill Cooldown Rate and Ordnance Cooldown Rate based on the fullness of her Shield.
.avif)
Dreadlight
Passive Skill
When Vex deals Gun Damage, there is a chance to spawn a Radioactive Hazard, dealing Radiation Damage over time.
Radioactive Hazard Chance: 5%
Hazard Duration: 8s
.avif)
Restorative Tonic
Passive Skill
When Vex uses a Repkit, she gains Shield Regeneration for a Duration.
Duration: 4s
.avif)
Phase Pocket
Passive Skill
Vex gains increased Magazine Size and Gun Switch Speed.
Double this effect when an Action Skill is active.
.avif)
Blood Shot
Passive Skill
When Vex uses a Repair Kit, her next Gun Shot will become a Blood Shot, converting damage dealt into Kinetic Damage and dealing Bonus Damage based on her current Health.
.avif)
Shot to Go!
Passive Skill
When Vex swaps her current Gun, her new Gun has its Ammo partially restored.
.avif)
Reverburnations
Passive Skill
Melee Damage dealt by Vex or her Minions have a chance to deal Incendiary Melee Damage.
Incendiary Melee Damage Chance: 50%
.avif)
Ghasterbait
Passive Skill
Whenever Vex Dodges, she creates a Specter nearby and becomes Invisible for a duration, or her next Gun Shot.
Invisibility Duration: 8s
.avif)
Spirit Bomb
Passive Skill
Reapers gain Maximum Health Capacity and will release a Spirit Bomb Remnant when they die, dealing Damage of their Elemental Type to nearby enemies.
.avif)
Death Follows Closer
Passive Skill
Whenever Vex takes Damage while at Low Health, Spawn a Reaper nearby.
.avif)
Ancient Rites
Passive Skill
Vex gains a stack of Ancient Rites for each of her active Minions every second, increasing Minion Damage.
Stacks are lost after a duration with no active Minion for a Duration.
Duration: 8s
Max Stacks: 40
.avif)
Corporeal
Passive Skill
Vex and get Minions gain increased Maximum Overshield Capacity and Overshield Duration.
While Vex has Overshield, she and her Minion(s) gain increased Damage Dealt.

Blasted Fiends
Passive Skill
Vex gains increased Ordnance Damage.
A percentage of Vex’s Ordnance Damage increases Minion Damage.
.avif)
Infernal Sum
Passive Skill
Vex and her Minions deals increased Critical Hit Damage to enemies below 66.6% HP.
.avif)
Reawakening
Passive Skill
Whenever Vex or her Minions Critically Hit, there is a chance to restore Action Skill Cooldown.
Action Skill Cooldown Restored: 4s
Cooldown: 2s
.avif)
Infusion
Passive Skill
When Vex uses a Repkit, Vex and her Minions gain Bonus Damage with Weapons and Melee Damage for a Duration.
Bonus Damage Elemental Type is based on Vex's currently equipped Weapon.
Duration: 15s
.avif)
Deadwire
Passive Skill
When Vex deals Gun Damage, there is a Chance to spawn a Spark Remnant that will seek out a nearby enemy and explode, dealing Shock Minion Damage to nearby enemies.
Chance: 10%
Cooldown: 2s
.avif)
Strike Me Down
Passive Skill
Whenever Vex would enter Fight For Your Life, she immediately gets a Second Wind, becomes Invisible for a Duration, and causes a Phase Explosion.
Phase Explosion Damage: 7,647
Invisibility Duration: 4s
Cooldown: 120s
.avif)
Blood Is Power
Passive Skill
Vex gains Bonus Kinetic Damage with Guns based on Lifesteal when her Health is Full.
.avif)
Pincushion
Passive Skill
Haruspex now throws 5 Phase Daggers from both hands in a fan pattern.
Killing an enemy now only refunds 33% of Phase Dagger's Cooldown.
.avif)
Burnt Offering
Passive Skill
Vex gains increased Incendiary Damage and Incendiary Status Effect Damage.
Idle HandsAlternative passive skills
.avif)
Prismatic Weaponry
Passive Skill
Vex and her Specters deal Bonus Damage with Gun Critical Hits.
Bonus Damage is a random Elemental Type that changes on Reload, and is increased for each active Attunement.
Bonus Damage Multiplier: 50% per active Attunement
.avif)
Prismatic Ichor
Passive Skill
When Vex or her Minions apply a Status Effect, apply another random Elemental Status Effect.
Cooldown: 2s
.avif)
Recurrence
Passive Skill
Whenever Vex deals Gun Damage or Melee Damage, gain a Stack of Recurrence which increases her and her Minions' Gun Damage and Melee Damage.
Stacks of Recurrence are lost if a new Stack has not been gained for a Duration.
Max Stacks: 50
Duration: 5s
.avif)
Obedient Fiends
Passive Skill
Vex gains increased Minion Damage.
Minion Skills and Command Skills gain further increased Damage.
.avif)
Fell Inscriptions
Passive Skill
Vex and her Minions gain increased Melee Damage, and Maximum Health Capacity.
.avif)
Reverburnations
Passive Skill
Melee Damage dealt by Vex or her Minions have a chance to deal Incendiary Melee Damage.
Incendiary Melee Damage Chance: 50%
.avif)
Spirit Bomb
Passive Skill
Reapers gain Maximum Health Capacity and will release a Spirit Bomb Remnant when they die, dealing Damage of their Elemental Type to nearby enemies.
.avif)
Ghasterbait
Passive Skill
Whenever Vex Dodges, she creates a Specter nearby and becomes Invisible for a duration, or her next Gun Shot.
Invisibility Duration: 8s
.avif)
Ancient Rites
Passive Skill
Vex gains a stack of Ancient Rites for each of her active Minions every second, increasing Minion Damage.
Stacks are lost after a duration with no active Minion for a Duration.
Duration: 8s
Max Stacks: 40
.avif)
Shot to Go!
Passive Skill
When Vex swaps her current Gun, her new Gun has its Ammo partially restored.
.avif)
Burnt Offering
Passive Skill
Vex gains increased Incendiary Damage and Incendiary Status Effect Damage.
.avif)
Death Follows Closer
Passive Skill
Whenever Vex takes Damage while at Low Health, Spawn a Reaper nearby.
.avif)
Pincushion
Passive Skill
Haruspex now throws 5 Phase Daggers from both hands in a fan pattern.
Killing an enemy now only refunds 33% of Phase Dagger's Cooldown.
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)
.avif)