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Vex SkillDouble Trouble
"...or is that triple?"
- GameBorderlands 4
- Class
Vex - Skill TreeHere Comes Trouble
- Skill TypeCapstone
- Skill Tier25
- Max Points1
- Armor Boost
Double TroubleSkill Info
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Double Trouble
Trouble now gains a Chance to create an Illusion near the enemy when dealing Damage.
Critical Hits have double that Chance. Illusions become Badasses while Phase Phamiliar is active.
Illusion Chance: 15%
Illusion Duration: 8s
Illusion Damage Multiplier: 75%
Illusion Damage Taken Multiplier: 300%
Max Illusions: 3
Double TroubleBoosting Class Mods
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Desecration
Capstone
Phase Explosion and Eldritch Blast create Hazards, dealing Damage over time for a Duration.
Eldritch Blast is now Homing. If it hits an airborne enemy, it bursts after a delay, dealing Damage to nearby enemies.
Hazard Damage: 1,907/s
Hazard Duration: 8s
Airborne Burst Damage: 4,640
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Vibe Check
Capstone
Eldritch Blast is now a Charge Skill.
Activating Eldritch Blast consumes all Charges to Ricochet on hitting an enemy, for each Charge consumed.
Eldritch Blast's Cooldown reduction from Gun Damage is doubled.
Eldritch Blast Charges: 3
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Heartpiercer
Capstone
Eldritch Blast now Sacrifices Health on use, but becomes a Piercing wave.
Enemies hit take Damage, and Allies hit restore Health.
Gains Bonus Damage and Healing based on Sacrificed Health.
Eldritch Blast no longer has a Cooldown.
Health Sacrificed: 20% of Current Health
Damage/Health Restored: 5,836
Bonus Damage/Healing: 150% of Sacrificed Health
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Heirloom
Capstone
Specters gain a copy of Vex's currently equipped Gun for a Duration.
Only one Specter can have a copied Gun at a time, and spawning a new Specter will remove the copied Gun from the previous Specter.
Copied Gun Damage: 100%
Duration: 10s
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Grim Reaper
Capstone
Press and hold Action Skill to spawn a Grim Reaper that drains nearby enemies, dealing Status Effect Damage over time and restoring Health for each drained enemy.
When an enemy dies while being drained, there is a chance a new Reaper will be spawned.
Damage/s: 7
Health Restored/s: 1%
Chance to spawn Reaper: 33%
Cooldown: 120s
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Dark Pact
Capstone
Vex can equip two Augments, and gains the ability to use Dark Pact.
Dark Pact: Press and hold Action Skill to fully restore Health of all active Phase Clones, as well as granting increased Movement Speed and Minion Attack Speed for a Duration.
Phase Clones do not lose Health over time while Dark Pact is active, and Health loss is reset when Dark Pact ends.
Minion Movement Speed Multiplier: +30%
Minion Attack Speed Multiplier: +30%
Duration: 12s
Cooldown: 42s
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Trouble Bubble
Capstone
Trouble now gains Overshield whenever he deals Damage.
While Phase Phamiliar is active, Trouble gains an Elemental Aura, dealing Ordnance Damage over time to nearby enemies.
Overshield Gained: 80% of Damage Dealt
Aura Damage: 357 every 0.5s
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Double Trouble
Capstone
Trouble now gains a Chance to create an Illusion near the enemy when dealing Damage.
Critical Hits have double that Chance. Illusions become Badasses while Phase Phamiliar is active.
Illusion Chance: 15%
Illusion Duration: 8s
Illusion Damage Multiplier: 75%
Illusion Damage Taken Multiplier: 300%
Max Illusions: 3
Double TroubleAlternative passive skills
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Trouble Bubble
Capstone
Trouble now gains Overshield whenever he deals Damage.
While Phase Phamiliar is active, Trouble gains an Elemental Aura, dealing Ordnance Damage over time to nearby enemies.
Overshield Gained: 80% of Damage Dealt
Aura Damage: 357 every 0.5s
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Double Trouble
Capstone
Trouble now gains a Chance to create an Illusion near the enemy when dealing Damage.
Critical Hits have double that Chance. Illusions become Badasses while Phase Phamiliar is active.
Illusion Chance: 15%
Illusion Duration: 8s
Illusion Damage Multiplier: 75%
Illusion Damage Taken Multiplier: 300%
Max Illusions: 3