Vex
Updated: Mar 18, 2026
Double Trouble

Vex Skill
Double Trouble

"...or is that triple?"
  • Game
    Borderlands 4
  • Class
    Vex
    Vex
  • Skill Tree
    Here Comes Trouble
  • Skill Type
    Capstone
  • Skill Tier
    25
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Double TroubleSkill Info

Double Trouble

Double Trouble

Tier: 25
Max Points: 1

Trouble now gains a Chance to create an Illusion near the enemy when dealing Damage.
Critical Hits have double that Chance. Illusions become Badasses while Phase Phamiliar is active.

Illusion Chance: 15%
Illusion Duration: 8s
Illusion Damage Multiplier: 75%
Illusion Damage Taken Multiplier: 300%
Max Illusions: 3

Skill descriptions were adjusted to reflect their real effect.
Capstone

Double Trouble - Advanced Details

Double TroubleBoosting Class Mods

No Class Mod adds points to Double Trouble.

Vex's other Capstones

Desecration

Desecration

Tier: 25
Max Points: 1

Capstone

Phase Explosion and Eldritch Blast create Hazards, dealing Damage over time for a Duration.
Eldritch Blast is now Homing. If it hits an airborne enemy, it bursts after a delay, dealing Damage to nearby enemies.

Hazard Damage: 1,907/s
Hazard Duration: 8s
Airborne Burst Damage: 4,640

Vibe Check

Vibe Check

Tier: 25
Max Points: 1

Capstone

Eldritch Blast is now a Charge Skill.
Activating Eldritch Blast consumes all Charges to Ricochet on hitting an enemy, for each Charge consumed.
Eldritch Blast's Cooldown reduction from Gun Damage is doubled.

Eldritch Blast Charges: 3

Heartpiercer

Heartpiercer

Tier: 25
Max Points: 1

Capstone

Eldritch Blast now Sacrifices Health on use, but becomes a Piercing wave.
Enemies hit take Damage, and Allies hit restore Health.
Gains Bonus Damage and Healing based on Sacrificed Health.
Eldritch Blast no longer has a Cooldown.

Health Sacrificed: 20% of Current Health
Damage/Health Restored: 5,836
Bonus Damage/Healing: 150% of Sacrificed Health

Heirloom

Heirloom

Tier: 25
Max Points: 1

Capstone

Specters gain a copy of Vex's currently equipped Gun for a Duration.
Only one Specter can have a copied Gun at a time, and spawning a new Specter will remove the copied Gun from the previous Specter.

Copied Gun Damage: 100%
Duration: 10s

Grim Reaper

Grim Reaper

Tier: 25
Max Points: 1

Capstone

Press and hold Action Skill to spawn a Grim Reaper that drains nearby enemies, dealing Status Effect Damage over time and restoring Health for each drained enemy.
When an enemy dies while being drained, there is a chance a new Reaper will be spawned.

Damage/s: 7
Health Restored/s: 1%
Chance to spawn Reaper: 33%
Cooldown: 120s

Dark Pact

Dark Pact

Tier: 25
Max Points: 1

Capstone

Vex can equip two Augments, and gains the ability to use Dark Pact.

Dark Pact: Press and hold Action Skill to fully restore Health of all active Phase Clones, as well as granting increased Movement Speed and Minion Attack Speed for a Duration.
Phase Clones do not lose Health over time while Dark Pact is active, and Health loss is reset when Dark Pact ends.

Minion Movement Speed Multiplier: +30%
Minion Attack Speed Multiplier: +30%
Duration: 12s
Cooldown: 42s

Trouble Bubble

Trouble Bubble

Tier: 25
Max Points: 1

Capstone

Trouble now gains Overshield whenever he deals Damage.
While Phase Phamiliar is active, Trouble gains an Elemental Aura, dealing Ordnance Damage over time to nearby enemies.

Overshield Gained: 80% of Damage Dealt
Aura Damage: 357 every 0.5s

Double Trouble

Double Trouble

Tier: 25
Max Points: 1

Capstone

Trouble now gains a Chance to create an Illusion near the enemy when dealing Damage.
Critical Hits have double that Chance. Illusions become Badasses while Phase Phamiliar is active.

Illusion Chance: 15%
Illusion Duration: 8s
Illusion Damage Multiplier: 75%
Illusion Damage Taken Multiplier: 300%
Max Illusions: 3

Double TroubleAlternative passive skills

Trouble Bubble

Trouble Bubble

Tier: 25
Max Points: 1

Capstone

Trouble now gains Overshield whenever he deals Damage.
While Phase Phamiliar is active, Trouble gains an Elemental Aura, dealing Ordnance Damage over time to nearby enemies.

Overshield Gained: 80% of Damage Dealt
Aura Damage: 357 every 0.5s

Double Trouble

Double Trouble

Tier: 25
Max Points: 1

Capstone

Trouble now gains a Chance to create an Illusion near the enemy when dealing Damage.
Critical Hits have double that Chance. Illusions become Badasses while Phase Phamiliar is active.

Illusion Chance: 15%
Illusion Duration: 8s
Illusion Damage Multiplier: 75%
Illusion Damage Taken Multiplier: 300%
Max Illusions: 3