C4SH
Updated: Mar 18, 2026
Slight of Hand

C4SH Skill
Slight of Hand

  • Game
    Borderlands 4
  • Class
    C4SH
    C4SH
  • Skill Tree
    Luck of the Draw
  • Skill Type
    Action Skill
  • Skill Tier
    0
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Slight of HandSkill Info

Slight of Hand

Slight of Hand

Tier: 0
Max Points: 1

Charge Skill. C4SH draws a Card in each hand. Pressing Fire/Aim throws a Card to targets under his crosshairs. Each Card has a Random Effect and behaves differently based on which one was drawn. While Windfall is active, Cards have greatly increased effects. Sleight of Hand gains additional Action Skill Duration based on additional Charges, and each unused Charge restores a portion of Sleight of Hand Cooldown.

Fireball: Card creates a Fire Nova when it detonates. Windfall creates a Rupture, constantly spewing Fire Mortars.
Magic Missile: Card splits as it travels, homing to enemies and dealing Kinetic Damage. Windfall causes the card to double the amount it splits.
Additional Cards available via Augments.

Skill descriptions were adjusted to reflect their real effect.
Action Skill

Slight of Hand - Advanced Details

Slight of HandBoosting Class Mods

No Class Mod adds points to Slight of Hand.

C4SH's other Action Skills

Cross-Fire

Cross-Fire

Tier: 0
Max Points: 1

Action Skill

C4SH puts away his Guns and equips his Dual Revolvers. While equipped, he automatically fires these weapons, dealing Kinetic Gun Damage to enemies under his crosshairs. While Windfall is active, his Dual Revolvers gain Ricochet Chance.

Holding Action Skill causes Cross-Fire to end early and refund a portion of the Action Skill Cooldown.
Press and hold Fire during Cross-Fire to activate Burst Fire, increasing C4SH's Fire Rate and causing Cross-Fire's Duration to drain more quickly.
Press and hold Aim during Cross-Fire to toggle Lock-On onto target enemy.
Press Melee during Cross-Fire to perform a Melee Attack that knocks C4SH and his target back.

Slight of Hand

Slight of Hand

Tier: 0
Max Points: 1

Action Skill

Charge Skill. C4SH draws a Card in each hand. Pressing Fire/Aim throws a Card to targets under his crosshairs. Each Card has a Random Effect and behaves differently based on which one was drawn. While Windfall is active, Cards have greatly increased effects. Sleight of Hand gains additional Action Skill Duration based on additional Charges, and each unused Charge restores a portion of Sleight of Hand Cooldown.

Fireball: Card creates a Fire Nova when it detonates. Windfall creates a Rupture, constantly spewing Fire Mortars.
Magic Missile: Card splits as it travels, homing to enemies and dealing Kinetic Damage. Windfall causes the card to double the amount it splits.
Additional Cards available via Augments.

Cleromancy

Cleromancy

Tier: 0
Max Points: 1

Action Skill

Charge Skill. C4SH rolls his Bone Dice to spawn a Bone Totem based on the resulting roll that fights with him for a duration. Whenever C4SH rolls Doubles, spawn a Badass version of the Bone Totem with increased stats. During Windfall die rolls always result in a unique roll.

Tainted Draining Totem: Whenever C4SH rolls a Dice that isn't a unique roll, spawn a Tainted Draining Totem that deals Kinetic Lifesteal Damage.
Mortar Totem: Whenever C4SH rolls 4's, spawn a Mortar Totem that lobs projectiles that deal Fire Ordnance Damage in a large radius.
Angry Totem: Whenever C4SH rolls 10's, spawn an Angry Totem that grants C4SH increased Gun Damage over time.
Additional Totems available via Augments.

Slight of HandAlternative passive skills

Slight of Hand

Slight of Hand

Tier: 0
Max Points: 1

Action Skill

Charge Skill. C4SH draws a Card in each hand. Pressing Fire/Aim throws a Card to targets under his crosshairs. Each Card has a Random Effect and behaves differently based on which one was drawn. While Windfall is active, Cards have greatly increased effects. Sleight of Hand gains additional Action Skill Duration based on additional Charges, and each unused Charge restores a portion of Sleight of Hand Cooldown.

Fireball: Card creates a Fire Nova when it detonates. Windfall creates a Rupture, constantly spewing Fire Mortars.
Magic Missile: Card splits as it travels, homing to enemies and dealing Kinetic Damage. Windfall causes the card to double the amount it splits.
Additional Cards available via Augments.