Slag only exists in Borderlands 2 and Buffs all damage towards slagged Targets.
Slag only exists in Borderlands 2 and deals full damage to Flesh, Shielded and Armored Enemies. It is the only element in Borderlands 2 that doesn't deal damage over time.
Slag Weapons generally have a 1.5 times higher elemental effect chance, than other elements.
Normal / True Vault Hunter Mode: The Slag Debuff lasts for 8 seconds and doubles all non-Slag damage. (including Melee Damage, other elemental damage, critical hits and damage over time effects)
Ultimate Vault Hunter Mode: The Slag Debuff lasts for 15 seconds and triples all non Slag damage, while also boosting Slag Damage by 50%.
- Slag Enemies can't be Slagged and are resistant to it.
- Enemies that are immune to damage over time effects can't be slagged: Crystalisks, Constructors, The Leviathan, Jackenstein, Piston's Blimp, Badassasaurus, Saturn, Uranus
- Raid Bosses can only be slagged for 1 second, except Pyro Pete and Master Gee. They are slagged for the full 8 or 15 seconds. (depending on the game mode)
Slag Specific Gear: Antagonist, Chulainn, Florentine, Grog Nozzle, Magic Missile, Slagga
Effective against armored enemies. Ineffective against flesh enemies and very ineffective against shielded enemies.
Cryo Damage reduces enemy movement speed and can freeze them. Effective on Armor; Neutral on Flesh; Weak on Shields.
Neutral on Flesh and Shields; Weak against Armor. In Borderlands 3 Explosive Damage is considered Kinetic Damage.
Shock is effective against shielded enemies. Ineffective (Neutral in Borderlands 2) against flesh and armored enemies.
Non-Elemental items deal Physical Damage that's neutral against Flesh and Shielded Targets and ineffective against Armored Targets.
Enemies that die with the Radiation Status effect, explode and spread radiation to nearby enemies. Effective on Shields; Neutral on Flesh; Weak on Armor.