Explosive
Updated: Nov 10, 2021
Explosive

Element
Explosive

Description:
Neutral on Flesh and Shields; Weak against Armor. In Borderlands 3 Explosive Damage is considered Kinetic Damage.

Explosive Damage in Borderlands

Borderlands 2

Explosive Damage deals full damage to all enemies, only Shielded Targets take 20% less damage.

Manufacturer Torgue primarily produces Explosive Weapons with a few exceptions: Peak Opener, World Burn

Explosive Damage deals additional Splash Damage in close proximity of the impact. Direct Hits deal Explosive and Splash Damage.

Splash Damage

Splash Damage doesn't receive bonus damage when scoring a Critical Hit.

Splash Damage can apply an additional Elemental status effect from the Direct Hit, resulting in 2 chances to apply a status effect. (2 Status Effects can run at the same time)

Increasing Grenade Damage will also Increase Splash Damage. Skills that increase Splash Damage: (Axton) Battlefront, Steady; (Krieg) Fuel the Blood; (Salvador) Keep It Piping Hot

There are also non Explosive Weapons with Splash Damage.

Splash Damage an overview:

Non-Unique Weapons:

  • Torgue Assault Rifle = 90%, Torgue Pistol = 100%, Torgue Shotgun = 85%
  • Maliwan Pistol = 80%, Maliwan Sniper = 50%, Maliwan Launcher = 25% (Splash Damage removed from the base)
  • E-Tech Launcher = 50%, E-Tech SMG = 50% (except Bandit SMG's)

Unique Weapons:

Borderlands 3

Explosive Damage is now considered Kinetic Damage or Non Elemental Damage, as long as it does not have an element.

More Elements

Slag

Slag

Slag only exists in Borderlands 2 and Buffs all damage towards slagged Targets.
Shock

Shock

Shock is effective against shielded enemies. Ineffective (Neutral in Borderlands 2) against flesh and armored enemies.
Corrosive

Corrosive

Effective against armored enemies. Ineffective against flesh enemies and very ineffective against shielded enemies.
Radiation

Radiation

Enemies that die with the Radiation Status effect, explode and spread radiation to nearby enemies. Effective on Shields; Neutral on Flesh; Weak on Armor.
Dark Magic

Dark Magic

Non-Elemental

Non-Elemental

Non-Elemental items deal Physical Damage that's neutral against Flesh and Shielded Targets and ineffective against Armored Targets.
Fire

Fire

Fire is effective against flesh enemies. Very Ineffective against shielded and armored enemies.
Poison

Poison

Frost

Frost

Cryo

Cryo

Cryo Damage reduces enemy movement speed and can freeze them. Effective on Armor; Neutral on Flesh; Weak on Shields.
Lightning

Lightning