Borderlands 4Skill Tree Calculator

  • Vex

    The Siren

  • Current Level
    1
  • Unused Skill Points
    40
  • Includes 0 Extra Skill Points.
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Vex creates a Phase Explosion, dealing Damage to nearby enemies and fully restoring her Health.
While active, Vex can use Eldritch Blast and gains increased Movement Speed.

Eldritch Blast: Press Action Skill to fire an Eldrich Blast from her offhand, dealing Damage to nearby enemies on impact.
Dealing Gun Damage reduces Eldrich Blast’s Cooldown.

Press and Hold Action Skill to end Incarnate early, partially refunding cooldown.

Phase Explosion Damage: 8,923
Move Speed: +25%
Eldritch Blast Damage: 8,477
Eldritch Blast Cooldown: 8s
Eldritch Blast Cooldown Reduction: 4.0%
Duration: 25s
Cooldown: 55s

Incarnate

Instead of causing a Phase Explosion, Vex launches a Geistwave, dealing Ordnance Damage to enemies it passes through.
Each affected enemy takes increased Damage for a Duration.

Damage: 6,692
Enemy Damage Taken: 30%
Enemy Damage Taken Duration: 15s

Geistwave

Vex deals Status Effect Damage to nearby enemies over time and gains Overshield for each enemy affected.

Killing an enemy while Incarnate is active will grant a Stack of Energy Vampire, increasing Status Effect Damage.
Stacks are lost when Incarnate ends.

Damage: 446 every 0.5 seconds
Overshield: 372 per enemy every 0.5 seconds
Status Effect Damage: +10% per Stack
Max Stacks: 5

Energy Vampire

Phase Explosion and Eldritch Blast restore Shield for each enemy hit and deal increased Damage based on Vex's current Shield.

Iron Maiden

Phase Explosion and Eldritch Blast create Hazards, dealing Damage over time for a Duration.
Eldritch Blast is now Homing. If it hits an airborne enemy, it bursts after a delay, dealing Damage to nearby enemies.

Hazard Damage: 1,907/s
Hazard Duration: 8s
Airborne Burst Damage: 4,640

Desecration

Dealing Damage with Eldritch Blast or Phase Explosion will Reload Vex's current Gun and grant a stack of Witchy Trigger Finger, increasing Gun Damage for a Duration.
Stacks of Witchy Trigger Finger persist even after Incarnate ends.

Gun Damage: +15% per Stack
Max Stacks: 3
Stack Duration: 15

Witchy Trigger Finger

Eldritch Blast is now a Charge Skill.
Activating Eldritch Blast consumes all Charges to Ricochet on hitting an enemy, for each Charge consumed.
Eldritch Blast's Cooldown reduction from Gun Damage is doubled.

Eldritch Blast Charges: 3

Vibe Check

Killing an enemy while Incarnate is active will spawn a Soul Orb that deals Status Effect Damage over time to nearby enemies for a Duration.
Detonate a Soul Orb at range by pressing Action Skill dealing Ordnance Damage to nearby enemies.
Picking up a Soul Orb will restore Health and Action Skill Duration.

Duration: 10s
Soul Orb Damage: 357 every 0.5s
Detonation Damage: 5,729
Health Restored: 35%
Action Skill Duration Restored: 20%

Grave Harvest

Eldritch Blast now Sacrifices Health on use, but becomes a Piercing wave.
Enemies hit take Damage, and Allies hit restore Health.
Gains Bonus Damage and Healing based on Sacrificed Health.
Eldritch Blast no longer has a Cooldown.

Health Sacrificed: 20% of Current Health
Damage/Health Restored: 5,836
Bonus Damage/Healing: 150% of Sacrificed Health

Heartpiercer

Spawn a Phase Clone Minion, choosing Specter or Reaper.
Phase Clones lose an ever-increasing amount of Health per second, and their Damage Type matches Vex’s current Attunement when spawned.

Press Action Skill to Spawn Reaper, that Taunts enemies and deals Melee Attack Damage

Press Action Skill to Spawn a Specter, that deals Gun Damage and cannot move.

Charges: 3
Reaper Damage: 1,276
Specter Damage: 268 per shot
Health loss per second: 5%
Health loss increase per second +4%
Cooldown: 35s

Dead Ringer

Minion Skill.
Specters gain the ability to use Ghast Blast, dealing Gun Damage to all nearby enemies on impact Specters will use Ghast Blast on spawn, and after they Reload.

Damage: 4,863

Ghast Blaster

Spawning a Reaper grants Vex and her Minions Health Regeneration for a Duration.
Spawning a Specter grant Vex and her Minions Critical Hit Chance for a Duration.
Both effects can stack.

Health Regeneration: 10%
Critical Hit Chance: 10%
Duration: 20s
Max Stacks: 3

Coven

Minion Skill. Specters cast Wither on an enemy when they Spawn, dealing Status Effect Damage over time, and increasing Damage taken for a Duration.
Killing a Withered enemy allows Specters to use Wither again.

Damage/s: 361
Damage Taken: +30%
Duration: 15s

Wither

Specters gain a copy of Vex's currently equipped Gun for a Duration.
Only one Specter can have a copied Gun at a time, and spawning a new Specter will remove the copied Gun from the previous Specter.

Copied Gun Damage: 100%
Duration: 10s

Heirloom

Minion Skill. Reapers gain the ability to use Hellish Harvest, dealing Melee Damage 3 times in a large area around themselves and regenerate Health for each enemy hit.
Reapers will use Hellish Harvest on spawn, and every third time they Melee Attack.

Damage: 32 per hit
Health Regeneration: 15% Max-Health per hit

Hellish Harvest

Press and hold Action Skill to spawn a Grim Reaper that drains nearby enemies, dealing Status Effect Damage over time and restoring Health for each drained enemy.
When an enemy dies while being drained, there is a chance a new Reaper will be spawned.

Damage/s: 7
Health Restored/s: 1%
Chance to spawn Reaper: 33%
Cooldown: 120s

Grim Reaper

Minion Skill. Reapers can now use Banshee's Wail periodically, dealing Damage to nearby enemies and granting Overshield to nearby Allies.
Damage increases apply to Overshield granted to Allies.
Damaged enemies deal reduced Damage for a Duration.

Damage: 52
Overshield: 46
Enemy Damage Dealt: -50%
Duration: 10s
Cooldown: 20s

Banshee's Wail

Vex can equip two Augments, and gains the ability to use Dark Pact.

Dark Pact: Press and hold Action Skill to fully restore Health of all active Phase Clones, as well as granting increased Movement Speed and Minion Attack Speed for a Duration.
Phase Clones do not lose Health over time while Dark Pact is active, and Health loss is reset when Dark Pact ends.

Minion Movement Speed Multiplier: +30%
Minion Attack Speed Multiplier: +30%
Duration: 12s
Cooldown: 42s

Dark Pact

Vex is joined by her Minion, Trouble.
When killed, Trouble will Repawn after a cooldown.

Press Action Skill to teleport Trouble, dealing Damage in an area.
Trouble then transforms into a Badass, fully restoring Health and gaining increased Damage for a Duration.

Activating Phase Phamiliar will Respawn Trouble if currently dead.

Trouble Respawn Cooldown: 20s
Trouble Damage: 1,338
Telport Damage: 5,559
Badass Damage Multiplier: +50%
Duration: 20s
Cooldown: 45s

Phase Phamiliar

Command Skill. Press and hold Action Skill to Command Trouble to explode himself, dealing Ordnance Damage to all nearby enemies and restoring Health to Vex.
While Phase Phamiliar is active, sacrifice 33% of his Maximum Health Capacity instead.

Damage 8,923
Max-Health Restored: 75%

Violent Outburst

Command Skill: Press and hold Action Skill to Command Trouble to Blink Strike target enemy, dealing Damage.
Blink Strike always Critical Strikes enemies below 50% HP.

Damage: 7,344
Cooldown: 25s

Blink Strike

Trouble now Taunts enemies, making them more likely to target him.
Command Skill: Press and Hold Action Skill to command Trouble to charge target enemy, dealing Melee Damage in an area on impact and creating a Singularity for a Duration.

Damage: 7,138
Cooldown: 45s
Singularity Duration: 10s

Hexus Nexus

Trouble now gains Overshield whenever he deals Damage.
While Phase Phamiliar is active, Trouble gains an Elemental Aura, dealing Ordnance Damage over time to nearby enemies.

Overshield Gained: 80% of Damage Dealt
Aura Damage: 357 every 0.5s

Trouble Bubble

Trouble gains a chance to Critically Hit with all attacks.
Command Skill. Press and Hold Action Skill to Command Trouble to summon Phase Daggers overhead that fire at nearby enemies, dealing Melee Damage on impact.

Trouble Critical Hit Chance: +10%
Phase Dagger Damage: 1,901
Phase Dagger Max Stack: 5
Phase Dagger Duration: 15s
Cooldown: 35s

Vorpal Fang

Command Skill:
Press and hold Action Skill to Command Trouble to enter Beast Mode, becoming Immune to Damage and gaining increased Minion Attack Speed and Movement Speed for a Duration.

Kill Skil: Extend Beast Mode's Duration.

Trouble Attack Speed Multiplier: +30%
Trouble Movement Speed Multiplier. +30%
Cooldown: 25s
Duration: 10s

Beast Mode

Trouble now gains a Chance to create an Illusion near the enemy when dealing Damage.
Critical Hits have double that Chance. Illusions become Badasses while Phase Phamiliar is active.

Illusion Chance: 15%
Illusion Duration: 8s
Illusion Damage Multiplier: 75%
Illusion Damage Taken Multiplier: 300%
Max Illusions: 3

Double Trouble

Trouble will now Mark his current target, causing them to take increased Gun Damage from Vex.

When a Marked enemy is killed, Trouble gains a Stack of Unsealed for a Duration, granting Health Regeneration and increased Damage.
While Phase Phamiliar is active, Unsealed effects are doubled.

Gun Damage: +50% against Marked target
Health Regeneration: +1% per Stack
Damage Dealt: +15% per Stack
Stack Duration: 12s
Max Stacks: 3

Unsealed
Action Skill

Vex is Attuned to the Elemental Type of her current Gun, converting all Action Skill and Melee Damage into that type.

Trait
Phase Covenant
Augment
Capstone
0
Vexcalation

Restore Repkit Cooldown by a percentage.

Guns and Needles
0/0
Kill Skill

Vex gains increased Splash Damage.
Double this effect when an Action Skill is active.

Volatile Essence
0/0

While Vex is Attuned to Kinetic, she gains increased Lifesteal and Reload Speed.
Effects persist for a Duration after Attunement is switched.

Attunement Duration: 6s

Leeching Attunement
0/0
Attune Skill

Vex gains increased Critical Hit Damage and Weapon Handling.

Stack Duration: 10s
Max Stacks: 3

Grave Sights
0/0
Kill Skill

When Vex uses a Repkit, she and her Minions gain increased Movement Speed and Fire Rate for a Duration.

Duration: 10s

Fiendish Invigoration
0/0

Instead of causing a Phase Explosion, Vex launches a Geistwave, dealing Ordnance Damage to enemies it passes through.
Each affected enemy takes increased Damage for a Duration.

Damage: 6,692
Enemy Damage Taken: 30%
Enemy Damage Taken Duration: 15s

Geistwave
0/0

Gun and Skill Critical Hits have a chance to apply Bleed, causing Kinetic Status Effect Damage over time for a Duration.
Bleed is based on Gun Damage and is affected by Status Effect Chance and is considered a Status Effect.

Bleed Chance: 50%
Bleed Duration: 4s
Max Stacks: 20

Bloodletter
0/0

Vex deals Status Effect Damage to nearby enemies over time and gains Overshield for each enemy affected.

Killing an enemy while Incarnate is active will grant a Stack of Energy Vampire, increasing Status Effect Damage.
Stacks are lost when Incarnate ends.

Damage: 446 every 0.5 seconds
Overshield: 372 per enemy every 0.5 seconds
Status Effect Damage: +10% per Stack
Max Stacks: 5

Energy Vampire
0/0
Kill Skill Augment

Vex and her Minions gain increased Gun Damage for a Duration.

Stack Duration: 10s
Max Stacks: 3

Grave Implements
0/0
Kill Skill

Vex gains increased Action Skill Duration and Attunement Duration.

Channeling
0/0

Vex gains increased Kinetic Damage and Kinetic Status Effect Damage.

Material Components
0/0

Vex's Kill Skills gain increased Max Stacks.

Grave Power
0/0

Vex's Gun Damage gains Critical Hit Chance against any part of enemies.

Target Prescience
0/0

While Vex is Attuned to Radiation, she gains increased Splash Damage and Maximum Shield Capacity.
Effects persist for a Duration after Attunement is switched.

Attunement Duration: 6s

Radiant Attunement
0/0
Attune Skill

Phase Explosion and Eldritch Blast restore Shield for each enemy hit and deal increased Damage based on Vex's current Shield.

Iron Maiden
0/0

Vex gains increased Gun Damage the more Full her Shield and gains Damage Reduction the less Full her Health.

Conjunction
0/0

When Vex deals Gun Damage, there is a chance to spawn a Radioactive Hazard, dealing Radiation Damage over time.

Radioactive Hazard Chance: 5%
Hazard Duration: 8s

Dreadlight
0/0

When Vex uses a Repkit, she gains Shield Regeneration for a Duration.

Duration: 4s

Restorative Tonic
0/0

Vex gains Action Skill Cooldown Rate and Ordnance Cooldown Rate based on the fullness of her Shield.

Full Moon
0/0

Vex gains increased Radiation Damage and Radiation Status Effect Damage.

Havoc
0/0

Phase Explosion and Eldritch Blast create Hazards, dealing Damage over time for a Duration.
Eldritch Blast is now Homing. If it hits an airborne enemy, it bursts after a delay, dealing Damage to nearby enemies.

Hazard Damage: 1,907/s
Hazard Duration: 8s
Airborne Burst Damage: 4,640

Desecration
0/0

Whenever Vex deals Gun Damage, gain a Stack of Drink Full, increasing Fire Rate.
Stacks of Drink Full are lost if a new Stack has not been gained for a Duration.

Max Stacks: 50
Duration: 5s

Drink Full
0/0

Dealing Damage with Eldritch Blast or Phase Explosion will Reload Vex's current Gun and grant a stack of Witchy Trigger Finger, increasing Gun Damage for a Duration.
Stacks of Witchy Trigger Finger persist even after Incarnate ends.

Gun Damage: +15% per Stack
Max Stacks: 3
Stack Duration: 15

Witchy Trigger Finger
0/0

Vex's Skill Damage gains Critical Hit Chance against any part of enemies.

Keen Mind
0/0

Vex gains increased Magazine Size and Gun Switch Speed.
Double this effect when an Action Skill is active.

Phase Pocket
0/0

Chance to trigger Kill Skills when Critically Hitting enemies.

Mortal Terror
0/0

Vex and her Minions gain Elemental Damage for a Duration.
Stack Duration: 20s
Max Stacks: 10

Grave Elements
0/0
Kill Skill

Eldritch Blast is now a Charge Skill.
Activating Eldritch Blast consumes all Charges to Ricochet on hitting an enemy, for each Charge consumed.
Eldritch Blast's Cooldown reduction from Gun Damage is doubled.

Eldritch Blast Charges: 3

Vibe Check
0/0

Whenever Vex would enter Fight For Your Life, she immediately gets a Second Wind, becomes Invisible for a Duration, and causes a Phase Explosion.
Phase Explosion Damage: 7,647
Invisibility Duration: 4s
Cooldown: 120s

Strike Me Down
0/0

Vex gains increased Maximum Health Capacity and Health Regeneration.
Stack Duration: 20s
Max Stacks: 10

Grave Vitality
0/0
Kill Skill

Killing an enemy while Incarnate is active will spawn a Soul Orb that deals Status Effect Damage over time to nearby enemies for a Duration.
Detonate a Soul Orb at range by pressing Action Skill dealing Ordnance Damage to nearby enemies.
Picking up a Soul Orb will restore Health and Action Skill Duration.

Duration: 10s
Soul Orb Damage: 357 every 0.5s
Detonation Damage: 5,729
Health Restored: 35%
Action Skill Duration Restored: 20%

Grave Harvest
0/0
Kill Skill Augment

Vex gains increased Skill Damage.

Ars Arcana
0/0

Vex's Kill Skills gain increased Duration.

A Deeper Grave
0/0

When Vex uses a Repair Kit, her next Gun Shot will become a Blood Shot, converting damage dealt into Kinetic Damage and dealing Bonus Damage based on her current Health.

Blood Shot
0/0

Vex gains Lifesteal.
Double this effect when an Action Skill is active.

Essence Leech
0/0

Eldritch Blast now Sacrifices Health on use, but becomes a Piercing wave.
Enemies hit take Damage, and Allies hit restore Health.
Gains Bonus Damage and Healing based on Sacrificed Health.
Eldritch Blast no longer has a Cooldown.

Health Sacrificed: 20% of Current Health
Damage/Health Restored: 5,836
Bonus Damage/Healing: 150% of Sacrificed Health

Heartpiercer
0/0

Vex gains Bonus Kinetic Damage with Guns based on Lifesteal when her Health is Full.

Blood Is Power
0/0
Reset Tree
0
The Fourth Seal

Vex and her Minion(s) restore Health.

Sanguine Fiends
0/0
Kill Skill

Vex and her Minions gain Reload Speed based on the fullness of her Health.

Idle Hands
0/0

Vex gains increased Gun Damage.

Minion(s) gain additional Gun Damage.

Cold Iron
0/0

Vex and her Minions gain increased Melee Damage, and Maximum Health Capacity.

Fell Inscriptions
0/0

Vex and her Minions gain increased Fire Rate for a Duration.

Stack Duration: 10s
Max Stacks: 3

Grave Assault
0/0
Kill Skill

Minion Skill.
Specters gain the ability to use Ghast Blast, dealing Gun Damage to all nearby enemies on impact Specters will use Ghast Blast on spawn, and after they Reload.

Damage: 4,863

Ghast Blaster
0/0

Vex and her Minions gain increased Status Effect Damage.

Portents of Suffering
0/0

Spawning a Reaper grants Vex and her Minions Health Regeneration for a Duration.
Spawning a Specter grant Vex and her Minions Critical Hit Chance for a Duration.
Both effects can stack.

Health Regeneration: 10%
Critical Hit Chance: 10%
Duration: 20s
Max Stacks: 3

Coven
0/0

Vex's Melee Attacks apply Curse to hit enemies, making them take Kinetic Status Effect Damage any time they take Gun Damage.

Duration: 10s

Cursed Blade
0/0

Kill Skills are triggered whenever Vex's Minion(s) die.

Blood Sacrifice
0/0

Vex and her Minions deal increased Damage.

Max Stacks: 3
Stack Duration: 16s

Grave Fiends
0/0
Kill Skill

Vex gains increased Action Skill Cooldown Rate.

Stack Duration: 10s
Max Stacks: 3

Grave Quickening
0/0
Kill Skill

Curse Damage now triggers on Minion Melee Damage and deals increased Damage when its triggered by a Critical Hit.

Extra Cursed
0/0

While Vex is Attuned to Corrosive, killing an enemy creates an Haunting Remnant Minton for a Duration that seeks out nearby enemies, dealing Corrosive Status Effect Damage over time.

Restore Haunting Remnant's Duration, if active.

Remnant Duration: 16s
Remnant Duration Restored on Kill: 4s
Remnant Cooldown: 40s
Attunement Duration: 6s

Blight Attunement
0/0
Attune Kill Skill

Minion Skill. Specters cast Wither on an enemy when they Spawn, dealing Status Effect Damage over time, and increasing Damage taken for a Duration.
Killing a Withered enemy allows Specters to use Wither again.

Damage/s: 361
Damage Taken: +30%
Duration: 15s

Wither
0/0
Kill Skill Augment

When Vex or her Minions apply a Status Effect, apply another random Elemental Status Effect.

Cooldown: 2s

Prismatic Ichor
0/0

Status Effect Damage gains a chance to Critically Hit.

Keen Suffering
0/0

Whenever Vex Dodges, she creates a Specter nearby and becomes Invisible for a duration, or her next Gun Shot.

Invisibility Duration: 8s

Ghasterbait
0/0

When Vex swaps her current Gun, her new Gun has its Ammo partially restored.

Shot to Go!
0/0

Vex gains increased Corrosive Damage and Corrosive Status Effect Damage.

Necrosis
0/0

Specters gain a copy of Vex's currently equipped Gun for a Duration.
Only one Specter can have a copied Gun at a time, and spawning a new Specter will remove the copied Gun from the previous Specter.

Copied Gun Damage: 100%
Duration: 10s

Heirloom
0/0

While Vex is Attuned to Incendiary, Vex and her Minions gain Critical Hit Damage and Status Effect Application Chance.
Effects persist for a Duration after Attunement is switched.

Attunement Duration: 6s

Burning Attunement
0/0
Attune Skill

Minion Skill. Reapers gain the ability to use Hellish Harvest, dealing Melee Damage 3 times in a large area around themselves and regenerate Health for each enemy hit.
Reapers will use Hellish Harvest on spawn, and every third time they Melee Attack.

Damage: 32 per hit
Health Regeneration: 15% Max-Health per hit

Hellish Harvest
0/0

Whenever Vex deals Gun Damage or Melee Damage, gain a Stack of Recurrence which increases her and her Minions' Gun Damage and Melee Damage.
Stacks of Recurrence are lost if a new Stack has not been gained for a Duration.

Max Stacks: 50
Duration: 5s

Recurrence
0/0

Melee Damage dealt by Vex or her Minions have a chance to deal Incendiary Melee Damage.

Incendiary Melee Damage Chance: 50%

Reverburnations
0/0

Vex now throws a Phase Dagger from her offhand that deals Melee Damage to enemies hit.
Phase Daggers can Critically Hit.
Kill Skill: Phase Dagger's Cooldown is reset.

Cooldown: 18s

Haruspex
0/0
Melee Override

Vex gains increased Incendiary Damage and Incendiary Status Effect Damage.

Burnt Offering
0/0

Press and hold Action Skill to spawn a Grim Reaper that drains nearby enemies, dealing Status Effect Damage over time and restoring Health for each drained enemy.
When an enemy dies while being drained, there is a chance a new Reaper will be spawned.

Damage/s: 7
Health Restored/s: 1%
Chance to spawn Reaper: 33%
Cooldown: 120s

Grim Reaper
0/0

Haruspex now throws 5 Phase Daggers from both hands in a fan pattern.
Killing an enemy now only refunds 33% of Phase Dagger's Cooldown.

Pincushion
0/0

Vex and her Specters deal Bonus Damage with Gun Critical Hits.
Bonus Damage is a random Elemental Type that changes on Reload, and is increased for each active Attunement.

Bonus Damage Multiplier: 50% per active Attunement

Prismatic Weaponry
0/0

Minion Skill. Reapers can now use Banshee's Wail periodically, dealing Damage to nearby enemies and granting Overshield to nearby Allies.
Damage increases apply to Overshield granted to Allies.
Damaged enemies deal reduced Damage for a Duration.

Damage: 52
Overshield: 46
Enemy Damage Dealt: -50%
Duration: 10s
Cooldown: 20s

Banshee's Wail
0/0

Vex gains increased Minion Damage.
Minion Skills and Command Skills gain further increased Damage.

Obedient Fiends
0/0

Reapers gain Maximum Health Capacity and will release a Spirit Bomb Remnant when they die, dealing Damage of their Elemental Type to nearby enemies.

Spirit Bomb
0/0

Vex gains a stack of Ancient Rites for each of her active Minions every second, increasing Minion Damage.
Stacks are lost after a duration with no active Minion for a Duration.

Duration: 8s
Max Stacks: 40

Ancient Rites
0/0

Whenever Vex takes Damage while at Low Health, Spawn a Reaper nearby.

Death Follows Closer
0/0

Dead Ringer gains an additional Charge.

Diener
0/0

Vex can equip two Augments, and gains the ability to use Dark Pact.

Dark Pact: Press and hold Action Skill to fully restore Health of all active Phase Clones, as well as granting increased Movement Speed and Minion Attack Speed for a Duration.
Phase Clones do not lose Health over time while Dark Pact is active, and Health loss is reset when Dark Pact ends.

Minion Movement Speed Multiplier: +30%
Minion Attack Speed Multiplier: +30%
Duration: 12s
Cooldown: 42s

Dark Pact
0/0
Reset Tree
0
Here Comes Trouble

Restore a percentage of missing Action Skill Duration.

Grave Sustenance
0/0
Kill Skill

Vex gains bonus Kinetic Damage with weapons while her Action Skill is active.

Enchantment
0/0

Vex deals increased Action Skill Damage the higher her Health.

Blood is Magic
0/0

Vex and her Minions gain increased Movement Speed and Damage Reduction.

Hasty Fiends
0/0

Restores a percentage of Trouble’s Command Skill Cooldown and Respawn Cooldown.

Grave Command
0/0
Kill Skill

Command Skill. Press and hold Action Skill to Command Trouble to explode himself, dealing Ordnance Damage to all nearby enemies and restoring Health to Vex.
While Phase Phamiliar is active, sacrifice 33% of his Maximum Health Capacity instead.

Damage 8,923
Max-Health Restored: 75%

Violent Outburst
0/0

Vex and her Minions gain Overshield.

Overprotective
0/0
Kill Skill

Command Skill: Press and hold Action Skill to Command Trouble to Blink Strike target enemy, dealing Damage.
Blink Strike always Critical Strikes enemies below 50% HP.

Damage: 7,344
Cooldown: 25s

Blink Strike
0/0

Vex’s Minions gain increased Maximum Health Capacity.
Vex gains increased Gun Damage for a Duration after Commanding Trouble.

Gun Damage Duration: 8s

Yowl and Bay
0/0

Vex’s Kill Skills gain increased Effectiveness.

Mourning
0/0

Vex and her Minions gain increased Melee Damage and Ordnance Damage.

Claw and Bang
0/0

While Vex has Overshield, she and her Minions gain Health Regeneration.

Overheal
0/0

Vex and her Minions gain Critical Hit Damage.

Vorpal Fiends
0/0

While Vex is Attuned to Cryo, killing an enemy restores Ammo and Ordnance Cooldown.
Effects persist for a Duration after Attunement is switched.

Attunement Duration: 6s

Icy Attunement
0/0
Attune Kill Skill

Trouble now Taunts enemies, making them more likely to target him.
Command Skill: Press and Hold Action Skill to command Trouble to charge target enemy, dealing Melee Damage in an area on impact and creating a Singularity for a Duration.

Damage: 7,138
Cooldown: 45s
Singularity Duration: 10s

Hexus Nexus
0/0

On Ordnance Activation, Vex gains Overshield and increased Fire Rate for a Duration.

Fire Rate Duration: 8s

Blast Rites
0/0

Killing an enemy with Ordnance Damage or Action Skill will spawn an Explosive Remnant that deals Cryo Ordnance Damage to nearby enemies.
Explosive Remnant gains increased Damage based on Overkill Damage.

Cooldown: 6s

Overspirited
0/0
Kill Skill

Vex gains increased Ordnance Damage.
A percentage of Vex’s Ordnance Damage increases Minion Damage.

Blasted Fiends
0/0

Vex and get Minions gain increased Maximum Overshield Capacity and Overshield Duration.
While Vex has Overshield, she and her Minion(s) gain increased Damage Dealt.

Corporeal
0/0

Vex gains increased Cryo damage and Cryo Status Effect Damage

Shiver
0/0

Trouble now gains Overshield whenever he deals Damage.
While Phase Phamiliar is active, Trouble gains an Elemental Aura, dealing Ordnance Damage over time to nearby enemies.

Overshield Gained: 80% of Damage Dealt
Aura Damage: 357 every 0.5s

Trouble Bubble
0/0

Vex gains increased Elemental Damage.
Double this effect when an Action Skill is Active.

Elemental Essence
0/0

Trouble gains a chance to Critically Hit with all attacks.
Command Skill. Press and Hold Action Skill to Command Trouble to summon Phase Daggers overhead that fire at nearby enemies, dealing Melee Damage on impact.

Trouble Critical Hit Chance: +10%
Phase Dagger Damage: 1,901
Phase Dagger Max Stack: 5
Phase Dagger Duration: 15s
Cooldown: 35s

Vorpal Fang
0/0

Minion Damage gains Critical Hit Chance against any part of enemies.

Keen Fiends
0/0

Vex and her Minions deals increased Critical Hit Damage to enemies below 66.6% HP.

Infernal Sum
0/0

Vex and her Minions gain increased Damage Dealt, but Vex gains increased Damage Taken for a Duration.
Stacks are lost when Vex dodges or enters Fight For Your Life.

Damage Taken: +3% /stack
Max Stacks: 10
Stack Duration: 40s

Sacrificial Essence
0/0
Kill Skill

Whenever Vex or her Minions Critically Hit, there is a chance to restore Action Skill Cooldown.

Action Skill Cooldown Restored: 4s
Cooldown: 2s

Reawakening
0/0

Trouble gains the ability to Tail Whip, dealing Damage in an area over 2 hits.

Damage: 2,900 per Hit
Cooldown: 15s

Tail Whip
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Trouble now gains a Chance to create an Illusion near the enemy when dealing Damage.
Critical Hits have double that Chance. Illusions become Badasses while Phase Phamiliar is active.

Illusion Chance: 15%
Illusion Duration: 8s
Illusion Damage Multiplier: 75%
Illusion Damage Taken Multiplier: 300%
Max Illusions: 3

Double Trouble
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While Vex is Attuned to Shock, Vex gains Movement Speed and Gun Damage while moving.
Effects persist for a Duration after Attunement is switched.

Attunement Duration: 6s

Shocking Attunement
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Attune Skill

Command Skill:
Press and hold Action Skill to Command Trouble to enter Beast Mode, becoming Immune to Damage and gaining increased Minion Attack Speed and Movement Speed for a Duration.

Kill Skil: Extend Beast Mode's Duration.

Trouble Attack Speed Multiplier: +30%
Trouble Movement Speed Multiplier. +30%
Cooldown: 25s
Duration: 10s

Beast Mode
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Vex's Minions gain Bonus Shock Damage.

Stack Duration: 10s
Max Stacks: 3

Grave Current
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Kill Skill

When Vex deals Gun Damage, there is a Chance to spawn a Spark Remnant that will seek out a nearby enemy and explode, dealing Shock Minion Damage to nearby enemies.

Chance: 10%
Cooldown: 2s

Deadwire
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Vex and her Minions gain Lifesteal for a Duration.

Stack Duration: 16s
Max Stacks: 3

Grave Thirst
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Kill Skill

When Vex uses a Repkit, Vex and her Minions gain Bonus Damage with Weapons and Melee Damage for a Duration.
Bonus Damage Elemental Type is based on Vex's currently equipped Weapon.

Duration: 15s

Infusion
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Vex gains increased Shock Damage and Shock Status Effect Damage.

Stormblessed
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Trouble will now Mark his current target, causing them to take increased Gun Damage from Vex.

When a Marked enemy is killed, Trouble gains a Stack of Unsealed for a Duration, granting Health Regeneration and increased Damage.
While Phase Phamiliar is active, Unsealed effects are doubled.

Gun Damage: +50% against Marked target
Health Regeneration: +1% per Stack
Damage Dealt: +15% per Stack
Stack Duration: 12s
Max Stacks: 3

Unsealed
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Kill Skill Capstone
Reset Tree

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