Increases your Gun Damage.
The longer Iron Cub is active, the greater this bonus.
Gun Damage: +0.5% /s
Max Stacks: 99
Iron Cub spawns with an extra Assault Rifle, dealing Fire Skill Damage.
On Action Skill Start and End, Iron Cub creates a large explosion, dealing Radiation Area Skill Damage.
When you or Iron Cub deal Status Damage to an enemy, Iron Cub's Armor is restored.
Max-Armor Restored: 12%
You summon Iron Cub equipped with duplicate weapons from the remaining skill slot.
Iron Cub follows you and attacks nearby enemies dealing reduced damage.
Salamander now fires 3 fireballs, dealing increased Fire Area Skill Damage.
The 1st fireball leaves a Fire Area on impact, dealing Fire Damage for 3s.
Damage: +100%
Converts Salamander to Corrosive Damage and increasing its Melt Damage.
Melt Damage: +125%
Converts Minigun to Area Skill Damage, increasing its Damage but reducing its Fire Rate.
Minigun Fire Rate: -66.7%
Minigun Damage: +232%
Reduces Salamander’s Fuel Drain.
Also, damaging an enemy with Salamander increases your Movement Speed for 3s.
Fuel Drain: -25%
Move Speed: +50%
Converts Minigun to Cryo Damage, reducing Fuel Drain, and Heat per Shot.
Fuel Drain: -40%
Cryo Efficiency: +20%
The Salamander fires a medium range flame that burns enemies, dealing Fire Skill Damage.
Increases Minigun Damage as heat increases and you can fire longer before it overheats.
Damage: up to +80%
Minigun Max-Heat: +35%
The Minigun fires bullets, dealing Physical Skill Damage. Prolonged firing overheats the Minigun, requiring a brief cool-off.
Rocket Pod now fires a Nuke that explodes on impact, dealing Radiation Area Skill Damage. Each shot requires reloading.
Damage: +500%
Rocket Pod now fires 6 lower damage Rockets at once. Enemies damaged by these Rockets take increased Damage for 5s.
Damage: -74%
Enemy Damage Taken: +15%
The V-35 now fires a 5-round burst and gains increased Reload Speed but reduced Damage.
Reload Speed: +25%
V-35 Damage: -18.5%
Rocket Pod now fires homing rockets and has increased Reload Speed.
Hold [Fire] while aiming at enemies to place up to 6 marks on enemies. Releasing [Fire] launches homing rockets at these targets.
Reload Speed: +25%
Every 7th shot with the V-35 is a Singularity Grenade that pulls in nearby enemies and explodes, dealing reduced damage.
Singularity Grenade Damage: -44%
The Vanquisher Rocket Pod fires rockets in a 3-Round burst that explode on impact, dealing Physical Area Skill Damage.
Increases the V-35's Direct Hit Damage.
Direct Hit Damage: +35%
The V-35 launches arching grenades that explode after 3 bounces or on enemy impact, dealing Physical Area Skill Damage.
Reduces Bear Fist Damage and Fuel Drain but it can now Rapid Punch, dealing Bonus Shock Damage.
Bear Fist Damage: -33.3%
Fuel Drain: -40%
Bonus Shock Damage: +60%
Bear Fist now fires its hand at long-range, pulls an enemy to you, and deals Shock Skill Damage.
Bear Fist deals Bonus random elemental Area Damage.
Bonus [Element] Damage: +35%
Enemies damaged by Railgun, chain reduced Shock Damage to nearby enemies.
Chain Damage: -30%
The Bear Fist extends to hit a single target at close range, dealing Physical Skill Damage.
Converts Railgun to Fire Damage, but increases its Fuel Drain.
Fuel Drain: +80%
The Railgun fires beams dealing Shock Skill Damage.
The Railgun needs to recharge after every shot.
Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.
Iron Cub always deals increased Damage instead.
Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage: +20%
After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.
When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.
Duration: 15s
Note:
Exiting Iron Bear treats your Action Skill as ended.
Iron Bear gets equipped with a Bubble Shield and increased Damage Reduction.
The Bubble Shield is not weak to any Element.
Iron Cub receives increased Damage Reduction.
Bear Max-Shield: 50% of Max-Health
Bear Shield Recharge Delay: 5s
Bear Damage Reduction: +25%
Cub Damage Reduction: +50%
Killing an enemy stacks Gun Damage for you, Iron Bear/Cub, and allies but reduces your Fire Rate for a short time.
Max Stacks: 3
Stack Duration: 15s
Auto-Bear doesn't benefit.
Activating your Action Skill causes the Team's Shields to start Recharging and increases the team's Recharge Rate for 2s.
On Action Skill End your Shield start Recharging and you gain increased Damage Resistance for 5s.
Team: Recharge Rate: +25%
Damage Resistance: +50%
When your Shield breaks it instantly restores a portion and you gain increased Gun Damage for a long time.
Your Shield needs to fully Recharge for this effect.
If your shield breaks while Iron Bear/Cub is active their Left-Arm receives this bonus.
Max-Shield Restored: 40%
Gun Damage: +30%
Duration: 30s