Borderlands 4Skill Tree Calculator

  • Harlowe

    The Gravitar

  • Current Level
    1
  • Unused Skill Points
    40
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Harlowe throws her Flux Generator in front of her, which projects an Energy Field, dealing Cryo Damage over time and Entangling enemies. Allies inside the Energy Field gain Overshield.

Press Action Skill to pick up your Flux Generator and toss it again.

Damage/s: 1,115
Duration: 22s
Cooldown: 55s

Flux Generator

Enemies inside Harlowe's Flux Generator lose all Elemental Resistances.
Harlowe and her allies inside her Flux Generator gain increased Status Effect Chance.

Status Effect Chance: +100%

Coronal Mass Ejection

Harlowe's Flux Generator gains increased Radius.
Additionally, whenever she retrieves Flux Generator, she creates a Cryo Hazard where her Flux Generator was located, and a Radiation Hazard wherever she next places her Flux Generator.
Only one of each of these Hazards may be active at a time.

Terminal Radius: +50%
Hazard Damage/s: 803
Hazard Duration: 5s

Blue Giant

Harlowe's Flux Generator gains increased Action Skill Damage.
This effect is increased based on how many Allies and Enemies are inside of her Flux Generator.

Action Skill Damage: +10% per Ally and Enemy in Radius

Unified Theory

Whenever Harlowe relocates her Flux Generator, it Teleports to a location in her crosshairs, consuming a Charge and creating a Shock Burst that deals Shock Damage to enemies inside it, grants a free Second Wind to allies, and Heals allies within the Flux Generator.

Burst Damage: 7,138
Health Restore: 1,472
Charges: 3
Action Skill Duration: 22s
Action Skill Cooldown: 52s

Potential Transference

Whenever Harlowe and her allies are inside the Flux Generator's Radius, they deal Bonus Cryo Damage.
Whenever Harlowe and her allies leave the Flux Generator's Radius, they instead deal Bonus Radiation Damage for a Duration.
Whenever Harlowe inflicts Cryo or Radiation Status Effects, that enemy becomes Entangled.

Bonus Cryo Damage: 25% of Damage Dealt
Bonus Radiation Damage: 25% of Damage Dealt
Bonus Damage Duration: 12s

Nuclear Winter

Harlowe's Flux Generator occasionally shoots Radiation Projectiles at nearby enemies outside of its radius.
If these Projectiles Irradiate an enemy, the Flux Generator then drags them within its radius.
Retrigger: Harlowe's Flux Generator creates a Singularity burst that drags in nearby enemies and increases Action Skill Damage.

Damage: 3,569
Action Skill Damage: +10% per Retrigger
Action Skill Duration: 25s
Action Skill Cooldown: 60s
Retrigger Cooldown: 3s

Violent Horizon

When Harlowe activates her Flux Generator, she gains Damage Reduction and increased Action Skill Duration for each Entangled enemy and each additional enemy she Entangles while her Action Skill is active.

Damage Reduction: +7% per Entangled enemy
Action Skill Duration: +7% per Entangled enemy

Perpetual Engine

Harlowe spawns a HALO Sidekick for each ally instead of her Flux Generator.
HALO Sidekicks automatically fly to each ally and hover near them, granting increased Gun Damage, Fire Rate, and Reload Speed.
Action Skill Retrigger: Overload Harlowe's HALO Sidekicks to increase their effects. This effect stacks.
While Overloaded, Harlowe's Action Skill Duration drains faster.

Gun Damage: +25% /activation
Fire Rate : +10% /activation
Reload Speed: +10% /activation
Duration Rate: +25% /activation
Action Skill Duration: 28s
Action Skill Cooldown: 32s

Group Study

Press Action Skill to use Harlowe's HALO Accelerator to place an enemy in Stasis for a duration. Enemies immune to Stasis take Damage instead.

Pressing Action Skill again causes the enemy in Stasis to be slammed into the ground in the direction Harlowe is facing, and creates a small explosion.

Retriggering Stasis has a Cooldown.

Slam Damage: 6,719
Immune Damage: 10,708
Duration: 10s
Cooldown: 35s
Retrigger Cooldown: 1.5s

Zero-Point

Whenever Harlowe shoots an enemy with a Gun, bullets Ricochet off of that enemy onto all enemies in Stasis.
If Harlowe Critically Hits an enemy, that enemy becomes Entangled.

Strange Attractor

Whenever an enemy enters Stasis, spawn a homing Rejuvenating Projectile that targets Harlowe or her Allies once the enemy is Slammed, killed, or Stasis ends.
The Rejuvenating Projectile grants decreased Action Skill Duration Rate and increased Action Skill Cooldown Rate for a Duration.
If the target is in Fight for Your Life, they immediately gain Second Wind as if they killed an enemy.

Action Skill Cooldown Rate: +50%
Action Skill Duration Rate: -50%
Duration: 12s

Peer Review

Entangled enemies take Bonus Radiation Damage from Entangle.
Whenever Harlowe deals Radiation Gun Damage to an enemy, restore Action Skill Duration.
Whenever Harlowe kills an enemy in Stasis, create a Radiation Nova.
This Radiation Nova deals Damage based on remaining Action Skill Duration.

Bonus Radiation Damage: 25% of Damage Dealt
Duration Restored: 1% of Duration
Radiation Nova Damage: 4,461

Wildcat Destabilization

Pressing Action Skill places an additional enemy in Stasis at the cost of Action Skill Duration.
When Stasis ends, automatically Slam all enemies straight down.

Duration Cost: 4s
Action Skill Duration: 14s
Action Skill Cooldown: 45s

Falling Bodies

All Damage Dealt to enemies in Stasis is stored. Whenever an enemy is Slammed or Stasis ends, create a Cryo Explosion based on all Stored Damage and centered on that enemy, and also automatically Freeze other enemies nearby.

Maximum Stored Damage: 26,769

Cold Storage

Whenever Harlowe Slams an enemy, create a Singularity on that enemy, followed by a Cryo Explosion.

Cryo Nova Damage: 2,668
Action Skill Duration: 10s
Action Skill Cooldown: 40s

Cold Plunge

Whenever an enemy Harlowe has in Stasis dies, a new enemy is automatically added to Stasis.
When this happens, Harlowe's Action Skill Duration resets, however it drains quicker.

Stasis Duration Rate: +20% per additional enemy

Inertia

Every time Harlowe Slams an enemy, gain increased Slam Damage and Slam Damage Radius.
Enemies in Stasis take Decreased Damage.
Press Action Skill to Slam all enemies in Stasis straight down.

Slam Damage: +30% per Slam
Slam Radius: +30% per Slam
Action Skill Cooldown: 35s
Action Skill Duration: 14s

Ground State

Fire an Unstable Energy Pocket from Harlowe's CHROMA Accelerator.
The Unstable Energy Pocket passes through enemies and deals Cryo Damage to all enemies it passes near.
Pressing Action Skill causes the Unstable Energy Pocket to explode and deal heavy Radiation Damage in a large area.

Passby Damage: 3,569
Detonation Damage: 8,923
Cooldown: 38s

CHROMA Accelerator

Whenever Harlowe's Unstable Energy Pocket passes by an enemy, it loses a portion of its current Total Health and becomes Frozen.

Health Loss: 30%
Max-Health Drain: 13,384

Voidstar

All Damage Harlowe's Unstable Energy Pocket deals to enemies is stored.
Whenever it explodes, a portion of that Stored Damage is transferred to Harlowe's Gun, causing her to deal Bonus Radiation Damage.

Damage Transfer: 4% of Action Skill Damage Dealt
Duration: 8s

Neutron Capture

Whenever Harlowe kills an enemy with her Unstable Energy Pocket and when she kills an Entangled enemy while her Unstable Energy Pocket is active, refund a portion of her next Action Skill Cooldown.

Action Skill Cooldown Refund: 15% /kill

Field Research

Harlowe's Unstable Energy Pocket bounces as it travels and can no longer be manually detonated.
Each time it bounces, it creates a Radiation Explosion.
Whenever it strikes an enemy, it changes direction and bounces towards another enemy.

Action Skill Cooldown: 38s
Action Skill Duration: 16s
Maximum Bounces: 10

Q-Ball

Harlowe's Unstable Energy Pocket pulls enemies along as it passes by, and its detonation deals increased Damage for every enemy it has already hit.

Damage: 11% per enemy hit

Special Purpose Magnets

As Harlowe's Unstable Energy Pocket travels, it shoots Radiation Darts at enemies.
Whenever Harlowe Entangles an enemy while her Action Skill is active, automatically Irradiate that enemy.

Radiation Dart Damage: 4,461
Action Skill Cooldown: 42s

Demon Core

Whenever Harlowe's Unstable Energy Pocket detonates, it Splits into several smaller, fast moving Unstable Energy Pockets.

Damage: 2,945
Extra Projectiles: 5

Containment Breach

CHROMA Accelerator gains Charges as Harlowe keeps it readied for the Duration of CHROMA Accelerator or until all Charges are used.
Holding the Action Skill ends The Shattering Light early and refunds a portion of the Cooldown for every Charge remaining.
Press Action Skill: Fire a fast-moving Unstable Energy Pocket, consuming a Charge.

Charges: 5
Detonation Damage: 4,461
Action Skill Duration: 21s
Action Skill Cooldown: 50s

The Shattering Light
Action Skill

Whenever Harlowe uses her Action Skill on enemies, those enemies become Entangled.

Entangled: Entangled enemies share a portion of Gun Damage and Skill Damage with all other Entangled enemies.

Shared Damage: 7% of Damage Dealt
Duration: 12s

Trait
Entanglement
Augment
Capstone
0
Cosmic Brilliance

Harlowe gains increased Maximum Shield Capacity and increased Maximum Overshield Capacity.

Mains Hum
0/0

Harlowe deals increased Melee Damage and her Melee Attacks gain a chance to Entangle enemies.

Personal Observation
0/0

Whenever Harlowe applies a Status Effect to an enemy, she gains a chance to apply that Status Effect to each Entangled enemy.

Action at a Distance
0/0

Whenever Harlowe Entangles an enemy, she and her allies deal increased Critical Hit Damage.

Duration: 12s

Momentum
0/0

Harlowe and her allies gain increased Reload Speed for every Entangled enemy.

Mass Function
0/0

Enemies inside Harlowe's Flux Generator lose all Elemental Resistances.
Harlowe and her allies inside her Flux Generator gain increased Status Effect Chance.

Status Effect Chance: +100%

Coronal Mass Ejection
0/0

Whenever Harlowe Irradiates an enemy, she gains increased Gun Damage.
This effect can stack.

Max Stacks: 5
Stack Duration: 12s

Neutron Decay
0/0

Harlowe's Flux Generator gains increased Radius.
Additionally, whenever she retrieves Flux Generator, she creates a Cryo Hazard where her Flux Generator was located, and a Radiation Hazard wherever she next places her Flux Generator.
Only one of each of these Hazards may be active at a time.

Terminal Radius: +50%
Hazard Damage/s: 803
Hazard Duration: 5s

Blue Giant
0/0

Harlowe gains increased Cryo Efficiency.

Heat Death
0/0

Harlowe deals increased Gun Damage based on her Overshield. The more Overshield she has, the bigger the bonus.

Creative Overflow
0/0

Whenever Harlowe deals Radiation Damage to an enemy, she gains increased Action Skill Damage.
This effect can stack.

Max Stacks: 5
Stack Duration: 8s

Resonance Cascade
0/0

Whenever Harlowe shoots an Entangled enemy, she and all allies restore a portion of their Action Skill Cooldown.

Confirmative Reality
0/0

Whenever Harlowe Freezes an enemy, she receives a Stack of Zero Point. For every Stack of Zero Point, her Action Skill Duration freezes for a short time.

Absolute Zero
0/0

While her Action Skill is Cooling Down, Harlowe deals Bonus Cryo Damage with her Melee Attacks. While her Action Skill is Active, Harlowe deals Bonus Radiation Damage with her Melee Attacks.

Blue Shift
0/0

Harlowe's Flux Generator gains increased Action Skill Damage.
This effect is increased based on how many Allies and Enemies are inside of her Flux Generator.

Action Skill Damage: +10% per Ally and Enemy in Radius

Unified Theory
0/0

Harlowe deals increased Damage with all sources to Entangled enemies. Enemies inside of her Flux Generator take further increased Damage.

Decoherence
0/0

Harlowe deals Bonus Damage with Guns, Melee Attacks, and Action Skills while she has Overshield. The more Overshield she has, the bigger the bonus.

Latent Charge
0/0

Whenever Harlowe Entangles an enemy, she gains increased Action Skill Damage, Action Skill Duration, and Action Skill Cooldown Rate.
This effect can stack.

Max Stacks: 5
Stack Duration: 8s

Feedback Loop
0/0

Whenever Harlowe relocates her Flux Generator, it Teleports to a location in her crosshairs, consuming a Charge and creating a Shock Burst that deals Shock Damage to enemies inside it, grants a free Second Wind to allies, and Heals allies within the Flux Generator.

Burst Damage: 7,138
Health Restore: 1,472
Charges: 3
Action Skill Duration: 22s
Action Skill Cooldown: 52s

Potential Transference
0/0

Harlowe gains increased Status Effect Chance. Whenever Harlowe applies a Status Effect to an enemy, it becomes Entangled.

Runaway Reaction
0/0

Whenever Harlowe retriggers her Action Skill, the next shot fired from her Gun drains her Shield and deals Bonus Radiation Damage based on the amount drained.

Gamma Ray Burst
0/0

Whenever Harlowe and her allies are inside the Flux Generator's Radius, they deal Bonus Cryo Damage.
Whenever Harlowe and her allies leave the Flux Generator's Radius, they instead deal Bonus Radiation Damage for a Duration.
Whenever Harlowe inflicts Cryo or Radiation Status Effects, that enemy becomes Entangled.

Bonus Cryo Damage: 25% of Damage Dealt
Bonus Radiation Damage: 25% of Damage Dealt
Bonus Damage Duration: 12s

Nuclear Winter
0/0

Harlowe gains increased Gun Handling, which is further increased with every enemy in her Flux Generator.

Harlowe's Certainty Principle
0/0

Press and hold Melee Attack to make Harlowe swap places with her Flux Generator.

Jaunt
0/0

Whenever Harlowe Critically Hits an enemy, she gains a chance to Entangle it, and Refills a portion of her Gun's Magazine.

Chance: 15%

Critical Funding
0/0

While her Shield is down, Harlowe gains increased Status Effect Chance.

Exposed Core
0/0

Harlowe's Flux Generator occasionally shoots Radiation Projectiles at nearby enemies outside of its radius.
If these Projectiles Irradiate an enemy, the Flux Generator then drags them within its radius.
Retrigger: Harlowe's Flux Generator creates a Singularity burst that drags in nearby enemies and increases Action Skill Damage.

Damage: 3,569
Action Skill Damage: +10% per Retrigger
Action Skill Duration: 25s
Action Skill Cooldown: 60s
Retrigger Cooldown: 3s

Violent Horizon
0/0

Harlowe's Critical Hits with Guns deal Bonus Radiation Damage.

Meltdown
0/0

Harlowe and her allies gain Ricochet Chance against Entangled enemies. Critical Hits Double this chance.
Ricochets have Reduced Damage.

Ricochet Damage: -50%

Refraction
0/0

When Harlowe activates her Flux Generator, she gains Damage Reduction and increased Action Skill Duration for each Entangled enemy and each additional enemy she Entangles while her Action Skill is active.

Damage Reduction: +7% per Entangled enemy
Action Skill Duration: +7% per Entangled enemy

Perpetual Engine
0/0

Harlowe gains increased Critical Hit Damage. Whenever an enemy is damaged by Harlowe's Action Skill, the next shot on that enemy will be an Automatic Critical Hit.

Excited State
0/0

Harlowe and her allies gain Lifesteal against Entangled enemies.

Accretion
0/0

Whenever Harlowe's Action Skill damages an enemy, restore a portion of her and all allies' Shield Capacity. If their Shields are full, gain Overshield instead.

Distribution Function
0/0

While Harlowe's Action Skill is Cooling Down, she grants herself and her allies increased Reload Speed and Fire Rate.

Pencils Down
0/0

Harlowe spawns a HALO Sidekick for each ally instead of her Flux Generator.
HALO Sidekicks automatically fly to each ally and hover near them, granting increased Gun Damage, Fire Rate, and Reload Speed.
Action Skill Retrigger: Overload Harlowe's HALO Sidekicks to increase their effects. This effect stacks.
While Overloaded, Harlowe's Action Skill Duration drains faster.

Gun Damage: +25% /activation
Fire Rate : +10% /activation
Reload Speed: +10% /activation
Duration Rate: +25% /activation
Action Skill Duration: 28s
Action Skill Cooldown: 32s

Group Study
0/0

Harlowe's Flux Generator occasionally throws Grenades. If Harlowe or her Allies are inside the Flux Generator and have a Grenade equipped, it throws a copy of that Grenade.

Grenade Spawn Rate: 7s

Annihilation
0/0
Reset Tree
0
Seize the Day

Whenever Harlowe Entangles an enemy, she gains Health Regeneration.

Duration: 8s

Quantum Immortality
0/0

After triggering or retriggering an Action Skill, Harlowe gains increased Gun Damage.

Duration: 8s

Parallel Circuit
0/0

Harlowe gains increased Action Skill Cooldown Rate.

Pulse Drive
0/0

Harlowe gains Critical Hit Chance with all Skills.
This chance increases every time Harlowe Entangles an enemy.
This effect can stack.

Max Stacks: 10
Stack Duration: 8s

Make Extraordinary
0/0

Whenever Harlowe triggers or retriggers an Action Skill, she gains increased Fire Rate.

Duration: 8s

Bright Future
0/0

Whenever Harlowe shoots an enemy with a Gun, bullets Ricochet off of that enemy onto all enemies in Stasis.
If Harlowe Critically Hits an enemy, that enemy becomes Entangled.

Strange Attractor
0/0

Harlowe gains increased Gun Handling. This bonus is Doubled while an enemy is in Stasis.

Negative Entropy
0/0

Whenever an enemy enters Stasis, spawn a homing Rejuvenating Projectile that targets Harlowe or her Allies once the enemy is Slammed, killed, or Stasis ends.
The Rejuvenating Projectile grants decreased Action Skill Duration Rate and increased Action Skill Cooldown Rate for a Duration.
If the target is in Fight for Your Life, they immediately gain Second Wind as if they killed an enemy.

Action Skill Cooldown Rate: +50%
Action Skill Duration Rate: -50%
Duration: 12s

Peer Review
0/0

Harlowe gains increased Elemental Damage, Status Effect Application Chance, and Cryo Effectiveness.

Periodic Table Flip
0/0

Whenever Harlowe kills an Entangled enemy, automatically Entangle another nearby enemy.

Ripple Effect
0/0
Kill Skill

Harlowe gains increased Critical Hit Damage.

Precision Engineering
0/0

Whenever Harlowe deals Cryo Damage, gain increased Action Skill Cooldown Rate.

Duration: 4s

Too Coolant for Schoolant
0/0

Harlowe gains increased Cryo Damage.

Cryodynamics
0/0

Harlowe gains increased Action Skill Duration for every Entangled enemy.

Concurrence
0/0

Entangled enemies take Bonus Radiation Damage from Entangle.
Whenever Harlowe deals Radiation Gun Damage to an enemy, restore Action Skill Duration.
Whenever Harlowe kills an enemy in Stasis, create a Radiation Nova.
This Radiation Nova deals Damage based on remaining Action Skill Duration.

Bonus Radiation Damage: 25% of Damage Dealt
Duration Restored: 1% of Duration
Radiation Nova Damage: 4,461

Wildcat Destabilization
0/0

Whenever Harlowe Critically Hits an enemy, Daze that enemy.
Dazed enemies have decreased Movement Speed and Attack Speed.
Daze can stack.

Stack Duration: 7s

Force of Will
0/0

Killing an Entangled enemy restores a portion of Harlowe's Action Skill Cooldown and Action Skill Duration.

Control Group
0/0
Kill Skill

Whenever Harlowe Dazes an enemy, she also Entangles them, and then she gains increased Movement Speed.

Duration: 8s

Slingshot
0/0

Harlowe's Guns deal Bonus Cryo Damage for every enemy she has in Stasis.
This effect can stack.

Max Stacks: 5

Freeze Frame
0/0

Pressing Action Skill places an additional enemy in Stasis at the cost of Action Skill Duration.
When Stasis ends, automatically Slam all enemies straight down.

Duration Cost: 4s
Action Skill Duration: 14s
Action Skill Cooldown: 45s

Falling Bodies
0/0

Whenever Harlowe Critically Hits an enemy, she briefly puts that enemy into Stasis.
This form of Stasis lasts for a short duration, or until the enemy is shot again.

Cooldown: 10s

Stun Lock
0/0

Harlowe deals Bonus Cryo Damage with all sources.

Duration: 8s

Unstable Ice-otope
0/0
Kill Skill

All Damage Dealt to enemies in Stasis is stored. Whenever an enemy is Slammed or Stasis ends, create a Cryo Explosion based on all Stored Damage and centered on that enemy, and also automatically Freeze other enemies nearby.

Maximum Stored Damage: 26,769

Cold Storage
0/0

All Cryo Damage Harlowe deals gains Lifesteal. If Harlowe's Health is full, she gains Overshield instead.

Keep Ice on That
0/0

Whenever Harlowe Freezes an enemy, create an Endothermic Aura that deals constant Cryo Damage to enemies around it.
Harlowe's Endothermic Aura deals increased Damage based on her Overshield.
The more full, the greater the bonus

Cooldown: 4s

Endothermic Reaction
0/0

Whenever Harlowe deals Cryo Damage with an Action Skill, she gains a chance to Freeze that enemy.

Duration: 8s

Flash Freeze
0/0

Whenever Harlowe Freezes an enemy, she gains increased Action Skill Cooldown Rate.

Duration: 8s

Heat Sink
0/0

Whenever Harlowe deals non-Cryo Damage to an Entangled enemy, she deals Bonus Cryo Damage to that enemy.
If she deals Cryo Damage to an Entangled enemy, she deals increased bonus Damage.

Bonus Cryo Damage: +15% of Non-Cryo Damage Dealt
Bonus Cryo Damage: +30% of Cryo Damage Dealt

Triple Point
0/0

Whenever Harlowe Slams an enemy, create a Singularity on that enemy, followed by a Cryo Explosion.

Cryo Nova Damage: 2,668
Action Skill Duration: 10s
Action Skill Cooldown: 40s

Cold Plunge
0/0

Harlowe gains increased Splash Damage.

Indiscrete Math
0/0

Whenever an enemy Harlowe has in Stasis dies, a new enemy is automatically added to Stasis.
When this happens, Harlowe's Action Skill Duration resets, however it drains quicker.

Stasis Duration Rate: +20% per additional enemy

Inertia
0/0

Killing an Entangled enemy causes an Elemental Explosion on all other Entangled enemies.

Experimentation
0/0
Kill Skill

Whenever Harlowe deals Splash Damage to an Entangled enemy, she gains a chance to trigger Entangled Damage Share again.

Domino Effect
0/0

Killing an Entangled enemy restores a portion of Harlowe's Action Skill Duration.

Sustained Reaction
0/0
Kill Skill

Every time Harlowe Slams an enemy, gain increased Slam Damage and Slam Damage Radius.
Enemies in Stasis take Decreased Damage.
Press Action Skill to Slam all enemies in Stasis straight down.

Slam Damage: +30% per Slam
Slam Radius: +30% per Slam
Action Skill Cooldown: 35s
Action Skill Duration: 14s

Ground State
0/0

Whenever Harlowe kills an Entangled enemy, she gains a chance to instantly fully restore her Action Skill.

Gordian Knot
0/0
Kill Skill
Reset Tree
0
Creative Bursts

Harlowe gains increased Fire Rate.

Cyclotron
0/0

Harlowe gains increased Maximum Shield Capacity and Shield Recharge Rate.

PPE
0/0

Harlowe gains increased Status Effect Chance.

Fuzzy Math
0/0

Harlowe gains increased Action Skill Damage.

Field-Ready Prototype
0/0

Harlowe gains increased Reload Speed.

Bleeding Edge
0/0

Whenever Harlowe's Unstable Energy Pocket passes by an enemy, it loses a portion of its current Total Health and becomes Frozen.

Health Loss: 30%
Max-Health Drain: 13,384

Voidstar
0/0

All Damage Harlowe's Unstable Energy Pocket deals to enemies is stored.
Whenever it explodes, a portion of that Stored Damage is transferred to Harlowe's Gun, causing her to deal Bonus Radiation Damage.

Damage Transfer: 4% of Action Skill Damage Dealt
Duration: 8s

Neutron Capture
0/0

Harlowe gains increased Elemental Damage and Status Effect Damage.

Elementary
0/0

Whenever Harlowe applies a Status Effect to an enemy, she gains increased Action Skill Cooldown Rate.

Duration: 8s

Test Subjects
0/0

Whenever Harlowe activates or retriggers an Action Skill, she gains increased Movement Speed.

Duration: 8s

Get Up and Go
0/0

Whenever Harlowe's Shield breaks, she deals Radiation Damage to all Entangled enemies.
Harlowe gains Overshield equal to the amount of Damage dealt this way.

Cooldown: 16s

Elephant's Foot
0/0

Harlowe gains increased Status Effect Duration.

Great Red DoT
0/0

Harlowe gains increased Radiation Damage.

Enriched
0/0

Harlowe gains increased Skill Damage.

Practical Applications
0/0

Whenever Harlowe kills an enemy with her Unstable Energy Pocket and when she kills an Entangled enemy while her Unstable Energy Pocket is active, refund a portion of her next Action Skill Cooldown.

Action Skill Cooldown Refund: 15% /kill

Field Research
0/0

Whenever Harlowe Entangles an enemy, she gains a chance to Entangle another nearby enemy.

Carry the One
0/0

Harlowe gains Lifesteal against Frozen enemies. If she's at full Health, she gains Overshield instead.

Core Sample
0/0

Convert all CHROMA Accelerator Damage to Cryo Damage.

Break the Ice
0/0

Whenever Harlowe Freezes an enemy, she gains increased Action Skill Cooldown rate.
This effect can stack.

Max Stacks: 10
Stack Duration: 16s

Opposing Force
0/0

Harlowe's Unstable Energy Pocket bounces as it travels and can no longer be manually detonated.
Each time it bounces, it creates a Radiation Explosion.
Whenever it strikes an enemy, it changes direction and bounces towards another enemy.

Action Skill Cooldown: 38s
Action Skill Duration: 16s
Maximum Bounces: 10

Q-Ball
0/0

Whenever Harlowe Freezes an Entangled enemy, it deals Cryo Damage to itself and all other Entangled enemies.

Duration: 8s

Cold Welding
0/0

Harlowe gains increased Radiation Damage and Irradiation Chance.

Poisoned Sun
0/0

Harlowe's Unstable Energy Pocket pulls enemies along as it passes by, and its detonation deals increased Damage for every enemy it has already hit.

Damage: 11% per enemy hit

Special Purpose Magnets
0/0

Harlowe gains Critical Hit Chance with Guns against Irradiated enemies.

Glow Up
0/0

Whenever Harlowe damages an Irradiated enemy or an Entangled enemy, shoot a Radiation Dart at another enemy.

Cooldown: 2s

Fissile Launcher
0/0

Harlowe deals Bonus Radiation Damage to Entangled enemies.

Chain Reactor
0/0

Killing an Irradiated enemy or killing an enemy with Radiation Damage leaves behind a Radiation Hazard.

Hazard Damage/s: 803
Hazard Duration: 5s

Wasted
0/0
Kill Skill

As Harlowe's Unstable Energy Pocket travels, it shoots Radiation Darts at enemies.
Whenever Harlowe Entangles an enemy while her Action Skill is active, automatically Irradiate that enemy.

Radiation Dart Damage: 4,461
Action Skill Cooldown: 42s

Demon Core
0/0

Whenever Harlowe Irradiates an enemy, create a Radiation Explosion on that enemy.
The Radiation Explosion Damage is based on the total Irradiated Damage.

Dirty Bomb
0/0

Whenever Harlowe kills an enemy with a Skill, Restore a portion of her Shield Capacity.

Highly Efficient
0/0
Kill Skill

Whenever Harlowe's Unstable Energy Pocket detonates, it Splits into several smaller, fast moving Unstable Energy Pockets.

Damage: 2,945
Extra Projectiles: 5

Containment Breach
0/0

Whenever Harlowe damages an enemy with a Skill, she gains increased Skill Damage.
This effect can stack.

Max Stacks: 5
Stack Duration: 12s

Mechanical Brilliance
0/0

Whenever Harlowe enters Fight For Your Life, she throws a free Unstable Energy Pocket at a nearby enemy - if there are any.

Damage: 8,923
Cooldown: 40s

Eureka!
0/0

For every enemy her Action Skill damages, Harlowe gains increased Gun Damage when her Action Skill ends.
This effect can stack.

Max Stacks: 5
Stack Duration: 14s

Rounding Up
0/0

Whenever Harlowe activates CHROMA Accelerator, drain her Shield and Amp her next Unstable Energy Pocket.

Alternative Fuel Source
0/0

CHROMA Accelerator gains Charges as Harlowe keeps it readied for the Duration of CHROMA Accelerator or until all Charges are used.
Holding the Action Skill ends The Shattering Light early and refunds a portion of the Cooldown for every Charge remaining.
Press Action Skill: Fire a fast-moving Unstable Energy Pocket, consuming a Charge.

Charges: 5
Detonation Damage: 4,461
Action Skill Duration: 21s
Action Skill Cooldown: 50s

The Shattering Light
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Harlowe attaches an Unstable Energy Pocket to her fist, and slams it into an enemy in front of her.

Damage: 5,800
Cooldown: 40s

QED
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Melee Override
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